Shattered Kingdoms

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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Tue Nov 13, 2012 11:21 am 
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Oooo, Oooo, I know! I can't remember what game I saw this in, but if you got hit, your disguise essentially fell off. Maybe we could add that in. If a blow is landed on you your disguise is removed. This way, those who wish to skirmish would have to take their chances at shooting someone they think is in disguise, and afterwards, they are able to skirmish who they truly are.

So they 'skirmish ugly', and see a gangly guy that they think is in disguise, then they shoot gangly, and the disguise gets removed, then skirmish kicks in and away we go.


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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Tue Nov 13, 2012 11:25 am 
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Rodwen, that wouldn't happen, necessarily, because if the NPG gangly is within range, you could target it instead of the one you are looking at to kill.


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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Tue Nov 13, 2012 11:27 am 
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Galactus wrote:
Rodwen, that wouldn't happen, necessarily, because if the NPG gangly is within range, you could target it instead of the one you are looking at to kill.

Yes, exactly! That's where the compromise of my idea exists! There's still a chance that the disguise will work in favor of the one using the skill, but if he is found out, then his disguise is useless.


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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Tue Nov 13, 2012 11:35 am 
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Joined: Mon May 19, 2008 5:06 am
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Location: Seattle
SK Character: Theodoric
Edoras wrote:
Except it doesn't work?


Really? laff. Would've sworn by that.

I stand by my statement, then, disguise is just even better than I'd thought. This is a complete non issue.


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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Tue Nov 13, 2012 11:42 am 
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Feature and largely the only utility of disguises. Note that the counterstrike skill completely voids the rationale of opening against a barbarian, using cleave, using backstab, using anything. A disguised target voids the rationale of skirmishing said target.

Freaking out because a skill negates another? That is part of the game. Find another strategy and work around it.


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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Tue Nov 13, 2012 11:57 am 
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Wait... You mean if there is a NPC or another PC nearby with the same adjective as the one doing the backstab/cleave/... it could target them with the counterstrike instead? /end sarcasm

That is the only way your argument works in this situation banhammer.


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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Tue Nov 13, 2012 11:58 am 
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No. That is not what I mean. -_- The thing to take from my post is that sometimes one skill trumps another. That is what is happening here.


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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Tue Nov 13, 2012 12:41 pm 
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I think that using disguise to look like city guards is fine when the character in question is the same race. You really would have a hard time deciding who to attack in that scenario. It's too bad that limitations SK's code mean that this can sometime still result in situations that are not realistic (e.g., seeing your target in combat with people, skirmishing or shooting them, and having your arrows hit another target that looks the same).

But in this case, I think the limitations are outweighed by the benefits.

Now disguising as a pet or as something that you'd clearly not be mistaken for (e.g., a sprite looking like a giant) should be a curseable offense or one that gets the disguise command disabled. And I think it already is.


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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Wed Nov 14, 2012 12:26 am 
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Chem wrote:
Using disguise to avoid being skirmish targeted seems perfectly ok to me, I mean isn't the purpose of it to avoid detection and or notice from others?

People purposely using adjectives to avoid skirmishing in opposing cities is a bit on the cheating side, like the people that used the same adjective as their pets.

Only a few possible ways to fix it code wise, is adding two more arguments with the skirmish command,
ie skirmish <adjective> <race> <sex>.
The other would be the command ignoring all NPC's and just fixated on PC's alone.

The latter of the two options would be the best work around this best where as the second would be more of a sure fire code fix, but then skirmish would become a PvP only skill. (Though honestly, who actually uses it for PvE?)


This


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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Wed Nov 14, 2012 4:04 am 
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Joined: Mon Feb 13, 2012 9:58 am
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SK Character: Reinald
Some people just don't get it. The problem isn't with disguise cancelling skirmish. That's fine. If I know someone's adjective and he uses a disguise to avoid being shot or skirmished that's perfectly acceptable. The problem is with disguise making me shoot tribunal NPCs that my character would never confuse with someone else.

In the case of the gangly male human, skirmishing and backstabs hit the gangly priestesses. The actual adjective of that NPC is "skinny female halfling". How can you confuse a female halfling in a damn robe with a male human? We're not even talking about the same gender or race.

In the case of the hook-nosed male deep-elf, skirmishes and backstabs hit the hook-nosed human in the plaza who's sitting on the ground playing an instrument. A guard would look around for a flying deep-elf but end up shooting the guy on the ground playing music because they have the same nose? This isn't just ridiculous, it's downright [REDACTED].

Skirmish still works with all these examples but it's forcing me to gank city NPCs just to get some wiseguy.

Tribunal NPCs usually can't skirmish but they do recognise every PC by name. Using them to bypass disguises seems like even more code abuse. The other solution is to break alignment and go around ganking every city NPC with the same adjective. These aren't solutions.

Good usage of disguise: you appear like someone else from a distance, can't be shot without verification, you force someone to ignore you or to come in and check himself.

Bad usage of disguise: you appear completely superficially like someone else forcing the guard to turn around and shoot his own people which doesn't make any sense.


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