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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 6:52 pm 
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Mortal

Joined: Mon Jul 30, 2007 6:28 pm
Posts: 314
Best to up the penalty on fly. And to lower the healing of mistletoe on MR barbs.


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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 6:54 pm 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
I think for casters a sprite warlock/sorc/shaman would be great options because of decent int and innate fly which is great now after the fly changes to casters. It's imperative to be flying in pvp, especially against a reaching weapon fighter.


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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 7:05 pm 
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Joined: Thu Dec 22, 2005 7:27 am
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Sprite swashies and griffon classes as well! Griffarb is even more powerful :/


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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 7:55 pm 
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Joined: Mon Jul 30, 2007 6:28 pm
Posts: 314
Dwarf mercs are pretty tough.


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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 8:17 pm 
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Mortal

Joined: Wed Nov 28, 2012 1:05 am
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Location: Newbtown
I like this thread because there is no clear consensus about what is dominant. There isn't even a consensus on which builds of a given class are best. So much depends on your particular preferences and style of play; almost anything is viable. What's also interesting is the answers change if you ask which two classes make the best two-character unit.

Grey gnome shaman is still a brutalizer in my book.


Last edited by Styles on Mon Dec 31, 2012 11:02 am, edited 1 time in total.

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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 8:18 pm 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Revel wrote:
Best to up the penalty on fly. And to lower the healing of mistletoe on MR barbs.



How much do you think mistletoe is healing now?


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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Mon Dec 31, 2012 10:12 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
I am thinking about tweaking the fly penalties to stick with the same penalty to accuracy, a smaller penalty to cast time and add a penalty to dodge.


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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Mon Dec 31, 2012 10:58 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
That actually sounds better. Otherwise you're really overbuffing sprite casters.


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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Mon Dec 31, 2012 1:42 pm 
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Joined: Sat Feb 15, 2003 7:28 pm
Posts: 177
Location: My moms house...
Dulrik wrote:
I am thinking about tweaking the fly penalties to stick with the same penalty to accuracy, a smaller penalty to cast time and add a penalty to dodge.


How about you do that, but make it that if you cast fly on yourself you don't get a penalty. Warlocks got a big hit if you aren't a sprite.


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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Mon Dec 31, 2012 2:01 pm 
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Joined: Sat Feb 23, 2008 5:38 pm
Posts: 381
xcheese08 wrote:
Dulrik wrote:
I am thinking about tweaking the fly penalties to stick with the same penalty to accuracy, a smaller penalty to cast time and add a penalty to dodge.


How about you do that, but make it that if you cast fly on yourself you don't get a penalty. Warlocks got a big hit if you aren't a sprite.


..That was the point of the update.


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