zryych wrote:
You know, while it wouldn't be an amzing boost to RP, the simplest thing would be that which so far Dulrik has frowned on. That would be giving xp for actually playing your class. It makes perfect sense for fighters to get most xp via fighting. But its rather strange that that's the only real way everybody gets xp. Not saying it should not necessarily be gangbusters but scouts should get xp for finding herbs. Heck, now with lag trying to tame an aggressive animal should give some xp. Hellions should get xp for successfully intimidating people. Priest should get (more) xp for healing, rogues for stealing, bards for singing... when the only real viable way to get xp is to kill stuff, doesn't it stand to reason that most important part of the game most players are going to think about is... killing stuff?
I did not frown on it and in fact I addressed this two weeks ago in the original Incentivizing RP thread:
Dulrik wrote:
Aelandron wrote:
What does forcing players to kill NPC’s do? It forces what should otherwise be an RP decision on a character. Could not a warrior level by training with a master and a wooden sword? Could not a mage level by learning their craft really well? Could a bard not level by singing and writing poems? What reason is there to force leveling by combating non responsive NPCs?
SK does not force killing or even fighting as a way of leveling (although it remains the most efficient method). You can gain XP from fighting using mode stun. You can also gain XP through the use of non-combat abilities, quests and through rewards. Bards can indeed gain XP from singing.
Although your suggestion of gaining XP for stealing, intimidating and taming is worth a second look.