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 Post subject: Re: Berserk/specialize
PostPosted: Fri Mar 08, 2013 6:53 am 
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viewtopic.php?f=1&t=21540" target="_BLANK
Dulrik wrote:
- Massive weapons are harder to parry/shield block
* Swords: bastard, greatsword, claymore, flamberge
* Axes: battle axe, double-bladed axe, great axe
* Polearms: halberd, bill, glaive, bec de corbin

Just in case anyone decided to try and argue anything about it. I wanted to put a stop to that petty [REDACTED] before it even began right now.


Last edited by Rodwen on Fri Mar 08, 2013 6:54 am, edited 1 time in total.

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 Post subject: Re: Berserk/specialize
PostPosted: Fri Mar 08, 2013 6:53 am 
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Joined: Thu Apr 14, 2011 10:26 am
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SK Character: Rolf
Galactus wrote:
if I remember right, isn't there a speed penalty for using a reach weapon in a non-reach situation?

If so, were you testing the bill in a non-reach situation?


My understanding was that you get -1 attack if you are taking melee hits, regardless of whether not you are reaching for your target. The -1 attack comes from taking melee hits (in my understanding) not from the position of your enemy when striking him/her.


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 Post subject: Re: Berserk/specialize
PostPosted: Fri Mar 08, 2013 8:01 am 
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Opey wrote:
Galactus wrote:
if I remember right, isn't there a speed penalty for using a reach weapon in a non-reach situation?

If so, were you testing the bill in a non-reach situation?


My understanding was that you get -1 attack if you are taking melee hits, regardless of whether not you are reaching for your target. The -1 attack comes from taking melee hits (in my understanding) not from the position of your enemy when striking him/her.


Okay, still, was the bill wielder getting hit at all??


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 Post subject: Re: Berserk/specialize
PostPosted: Fri Mar 08, 2013 9:07 pm 
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So would a dwarf merc being specced in battle axe give any benefit or just be redundant if using haste and speed enchants?


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 Post subject: Re: Berserk/specialize
PostPosted: Sat Mar 09, 2013 7:34 am 
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SK Character: Rolf
Dwarves are essentially spec'd in axes of all sub-types, as I understand it. They do get a speed boost when using axes, but I wouldn't call that boost redundant.


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 Post subject: Re: Berserk/specialize
PostPosted: Sat Mar 09, 2013 7:41 am 
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He's asking if it's redundant being that they get a natural speed boost to axes. If you put speed enchants on the axe, would they stack? If not, then it's redundant. If he gets hasted, would his natural speed increase stack with the magical speed increase? If not, it's redundant.


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 Post subject: Re: Berserk/specialize
PostPosted: Sat Mar 09, 2013 8:19 am 
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SK Character: Rolf
I see. I misunderstood the question. I don't think I have an answer for that one.


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 Post subject: Re: Berserk/specialize
PostPosted: Fri Mar 15, 2013 11:48 pm 
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Joined: Wed Aug 10, 2011 2:00 pm
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Location: 'Merica
SK Character: Adalwulf, Whinston, Eberhardt
I've been wondering about something like that, too, though.
Would a Dwarf who specialized in say Great Axe have essentially wasted the specialization slot, or do they stack?




Don


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 Post subject: Re: Berserk/specialize
PostPosted: Sat Mar 16, 2013 12:01 pm 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
They certainly should stack, I always thought they did but I suppose I never thought to check.


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 Post subject: Re: Berserk/specialize
PostPosted: Sat Mar 16, 2013 7:58 pm 
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Location: 'Merica
SK Character: Adalwulf, Whinston, Eberhardt
You know, if they DON'T stack, I should roll a Dwarf/Barb to get a free specialize with a side of Counterstrike.
Dwarf Hellion? Free Specialize and Cleave?

The possibilities....



Don


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