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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 1:15 pm 
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Yes their dispelability still remains fairly easy. Seems like sorc npcs can land dispel all day on them as well. There is a certain way to decrease the chances of it actually being dispelled, but since mages roll around with 14 art, its not really an issue to them. When it takes 25-30 willpower to resist 1-2 spells against a 14 art mage, elementals don't stand a chance.

That's not to say elementals aren't strong. They are fairly tough which makes leveling a bit easier.

I think the timer should be reset once the elemental is dispelled, as opposed to being shut down for 30 mins after it.


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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 4:25 pm 
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Quote:
[HP: 94%] [ME: 97%] [PE: 97%]
>
Someone utters the words, 'waowa gsgrul'.
A green-skinned male sprite fades into existence.
A green-skinned male sprite unleashes a torrent of magma on you, charring your flesh severely!
That really did HURT!
You howl in agony as the magma clings to your body!
[HP: 48%] [ME: 97%] [PE: 97%]


Quote:
[HP: 69%] [ME: 79%] [PE: 73%]
>
taunt

A green-skinned male sprite utters the words, 'waowa gsgrul'.
A green-skinned male sprite unleashes a torrent of magma on you, charring your flesh severely!
That really did HURT!
You howl in agony as the magma clings to your body!
It's already on the ground.

[HP: 27%] [ME: 79%] [PE: 73%]


It seems to me like if you are incapable of killing someone when you are given a spell that does this much damage then you're probably just better off playing house back in newbtown with the rest of the non-PKing playerbase.

P.S. The first is from the PoV of Beau, the second of Keegan. The two did a combined total of 76% damage to my elemental before I killed both of them. My elemental didn't have any sort of buffs in the form of sanctuary or anything else to reduce their damage output as I was fully confident that it had zero chance of being killed. It's been proven time and time again that if you attempt to play a warlock going in thinking that you should be able to kill anyone and everyone without making full and complete use of the abilities the class is given you aren't going to be successful. I can only stress this so much but if you learn to control your expectations of what the class IS capable of doing, as well as flesh out a proper build it is certainly possible to not only be successful at killing people but dominant in the game.


Last edited by Imperialistic_Babble on Sun Aug 11, 2013 4:52 pm, edited 1 time in total.

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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 4:52 pm 
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That only reinforces my point. Reread my original post. The problem isn't their damage against unprepared opponents. I said that that's straight up borderline op. The problem is when an opponent is expecting you and has defensive buffs. Lightning bolt done like 4-7% against Gabah. Tikka took 22 magmas from 2 warlocks to down her. It's easy to flaunt some high damage when you hit someone who isn't even buffed because there is nothing nullifying the damage. Frankly put, your example above doesn't have much weight. It's the fact how how easy that damage you see there is taken down to single digits or low teens to where it becomes near impossible to kill anyone.

To summarize - You hiting a non resistant race with no buffs. Of course the damage is going to be high. Learn some reading comprehension before you go telling people to play house, please. Also, in response. Read the log Tikka the tank or any log of mephistir trying to attack Tolene. Those are the situations that I'm talking about, not attacking unprepared people.


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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 4:58 pm 
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No, Kin, the problem is that you're refusing to accept the fact that every class you play isn't going to be buffed to suit the fact you're epic fail in any attempt at PKing. I (and, frankly, 99% of th e rest of the playerbase) honestly don't get what it is you don't understand. Yes, there are races that are innately empowered against magical spells. They also come with a variety of vulnerabilities to compensate. QQing on the forums about how spells don't do enough damage against people that bother to invest any sort of forethought or preparation in to their characters to maximize their potential against what is likely going to be their most prominent enemy at the time is just asinine, brother. I don't see anyone crying a river of tears over how their sprite barbarian they've spent their precious loyalty tokens on doesn't tank well against barbarians and melee that are using blunt weapons. (You know who i'm talking to, buddy. =P)

Also, logs of Gabah taking 4 to 7% from lightning bolt or it didn't happen. I can virtually guarantee you that the instance you're talking about you're not even close to how much he actually took in terms of damage. If you had bothered to do your research instead of jumping to conclusions about your class being ridiculously underpowered you'd probably know that, though.


Last edited by Imperialistic_Babble on Sun Aug 11, 2013 5:03 pm, edited 1 time in total.

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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 4:58 pm 
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Stop bringing up those 22 magmas when Tikka is a sprite, had enchants, and healed herself throughout the entire fight. Had you ordered all to bash, this thread wouldn't exist.


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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 5:01 pm 
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Oh the initial magma stick works great against non-mp unbuffed races for sure. MP races like sprites and Halflings with sanctuary and protection can take it all day though. They really don't need resist elements at that point because the magmas following the stick will be doing half damage and will most likely be nullified only about 10-15 damage with just those two spells.

I don't think its hard to kill at all with a warlock, I think maybe its an issue with how strong some defensive spells are, for example a certain sprite taking 22 magmas to kill, granted their were some heals cast here and there, but that is just crazy.
If you decide to pk with a warlock, I suggest you try and always use ambush tactics with them. If they know you are coming, its probably best to just join a group and just use healing rays.

I don't really think they are a weak class, but I think they can be easily countered at times.
If anything though, I feel like warlocks need a little boost in the utility spell department.


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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 5:13 pm 
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What the hell. How is taking 22 magmas crazy or in any way, shape, or form relevant to any thread about warlock balance? Are you arguing that priests should not have mana pools that are able to heal damage equal to the amount of damage that a warlock's mana pool can be converted in to? Is that what this is about?


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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 5:19 pm 
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It was Ghrom, not gabah.

A stocky male sprite utters the words, 'diesilla barh'.
Your wounds blossom on Skarzya's body as she absorbs your pain.
Your body twitches in shock as a bolt of lightning from a stocky male sprite hit
s you!

[HP: 96%] [ME:100%]

HP: 90%] [ME: 84%] [PE: 84%]
>
A stocky male sprite utters the words, 'diesilla barh'.
Your wounds blossom on Skarzya's body as she absorbs your pain.
Despite your quickness, a stocky male sprite's lightning bolt slams into you.

[HP: 88%] [ME: 84%] [PE: 84%]
>

[HP: 88%] [ME: 84%] [PE: 83%]
>
A stocky male sprite utters the words, 'diesilla barh'.
Your wounds blossom on Skarzya's body as she absorbs your pain.
Despite your quickness, a stocky male sprite's lightning bolt slams into you.
You are blocked from escape!

[HP: 82%] [ME: 84%] [PE: 83%]
>

That's how easy it is to mitigate a warlock. Devotion is, I imagine the only spell used. No sanc since he attacked me first in the log. Shield might be a possibility, but this is with 1. Single. Buff. Casts from a GM warlock. Giants are supposed to be weak to lightning. Chain lightning probably would have been the better choice but I wasn't wanting to attack the priest as I didn't think they'd jump in.

Spells are supposed to scale with level. It would make sense to use weaknesses against a race. That's why Paladins use BoG against deep-elves is because it absolutely destroys them. My necromancer Deep-Elf used to take 49% of her HP in some instances from a single cast with max con / max HP on a necro, much like you see here in magma.

What you're refusing to acknowledge is how stupidly easy it is to mitigate spell damage. When is the last time you see a necromancer cast FoD or a sorc cast acid blast or anything? Most of the ganks you saw from irition were done through shadowy wights doing massive melee damage. No caster, unless it's caster vs caster, rarely casts anything anymore. There is no point when you have a GM warlock attacking a giant with a well kitted suit with their racial weakness and taking at most, 6% damage from a -full- hit. This isn't even a saved spell. A single spell mitigates spell damage to that extent makes it pointless.

By the way, the log of [REMOVED].

Tikka took 5 magmas, including a cling before she even had to heal. So tell me, if magma does so much damage, why is it that an magic resistant race has such protection from it? This is a valid concern that doesn't include just warlocks, but all spell casting classes in general. It just hits warlocks the hardest because they have no alternative to spell damage like sorcs and necros have. Nullifying a warlock is easily done with 2-3 very accessible spells currently. That isn't preparation. That's just straight up easy mode. When a class has to ambush someone when they have no buffs to get any kills, that's an issue.

There's your evidence. Now let's see you refute it without an ad hominem or calling me QQ. Give me some examples of a warlock fighting a prepared opponent on even terms and not resorting to ganking unprepared people.

:Edit: Just a quick note. The whole "Lightning bolt is a jman level spell!" doesn't hold any weight. Acid blast and charm are both low level spells that retain usefulness through a sorcs entire career. Lightning bolt also scales with level as does it's damage and does some pretty consistent damage as well. This is lightning bolt against a person with 0 buffs and around 22 MP.

xxx tells you 'ooc Down to 34% total.'

You utter the words, 'diesilla barh'.
Your electrical attack barely grazes xxx, singeing her slightly. 6%

You utter the words, 'diesilla barh'.
xxx's body goes into spasms as your lightning stream impacts her. 26%

You utter the words, 'diesilla barh'.
Your electrical attack barely grazes xxx, singeing her slightly. 2%

You utter the words, 'diesilla barh'.
xxx's body goes into spasms as your lightning stream impacts her. 23%

Wild Fields
You utter the words, 'diesilla barh'.
xxx' s body goes into spasms as your lightning stream impacts her. 9%

xxx tells you 'ooc First down to 94, then 68, 66, 43, and 34 finally.'

The person in that is a half-elf. Racial resistances don't apply as, from what I understand, the half-elves don't have resistance to magic damage itself like Elves do. This is what I've been saying. Against a well enchanted person, a warlock has no options because they do everything through sheer spell damage. Against an unprepared opponent, they're straight up near overpowered. However it's incredibly, incredibly easy to nullify them with a few simple spells.


Last edited by Kin on Sun Aug 11, 2013 5:31 pm, edited 2 times in total.

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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 5:22 pm 
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Mcbeth wrote:
What the hell. How is taking 22 magmas crazy or in any way, shape, or form relevant to any thread about warlock balance? Are you arguing that priests should not have mana pools that are able to heal damage equal to the amount of damage that a warlock's mana pool can be converted in to? Is that what this is about?


No, it took 2 warlocks spam casting magma to outdps her healing capabilities. THey both nearly exhausted their entire mana pool trying to outdps her heals. The fact that 2 of the most offensive spellcasting classes in the game has trouble out dpsing a lone priest is what I'm talking about. Spell damage against unprepared players is fine, as I said, it's borderline overpowered. It's the fact of how easy it is to not only mitigate spell damage, but straight up make it a non factor is what I'm talking about.

Just because a class has 1 good spell doesn't mean they're fine. Warlocks have more than 1 spell. They shouldn't have to rely on magma all the time. Once RE / Sanc / Protection / devotion come into play in any combination, a warlock is essentially screwed. There is nothing they can do at that point.


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 Post subject: Re: Warlock spell damage: Help is appreciated.
PostPosted: Sun Aug 11, 2013 5:25 pm 
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Kin wrote:

No, it took 2 warlocks spam casting magma


Stop right there. See what you did wrong?


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