Dulrik wrote:
orius wrote:
Never being able to hold a specific item would probably just incite more storage/transferring. Can't hold that nice item you had on your last character? Store in on your buddies character so he can give it to your next or just hoard it indefinitely.
I think you misunderstood what I was saying. If it were to be clarified that owning any specific item that was ever held by any of your previous characters, it wouldn't matter who else has held it in the meantime. Even giving it to your buddy and then killing him to loot it would still be declared to be an illegal item transfer. The problem would be knowing which specific items you had held in the past.
Patrisaurus' suggestion of item instance hashes is probably one of the most efficient ways to accomplish this, particularly if you add quest bits for tracking to player accounts rather than player characters... but only half of the issue is handled. What keeps a storage alt from selectively junking an item when a friend wants a copy of it under this system?
This proposed system also makes it risky to not have everyone reveal who they are playing, and that's uncouth.
Anti-hoarding and anti-transfer systems require an agility that any single, automated solution is not going to be able to maintain. For regulation, you need definitions and information. Help files for players and log files for immortals. To our knowledge, neither are currently implemented. Start there. Build some information radiators for the staff or something.