TheX wrote:
Let me add that I have noticed no fail message with envenom, there should be a fail chance like every other skill/ spell which means you may or may not end up poisoning yourself.
There is no fail message, but you can fail. If you fail, your weapon does not end up with any venom on it. There isn't any way to detect if you succeeded or failed, so it's similar to the (often reviled) lack of hide and sneak failure messages.
TheX wrote:
I don't think I should be able to sit there and spam thirty plus applications of, and herb/ potion onto my weapon without some drawback.
Adding applications only helps to a certain amount after which it is a waste of resources. Depending on your intelligence, it could be that adding a dozen doses will still help increase the strength, or maybe even that no amount of extra doses will increase it. At least you will always be increasing the duration of the poison before it evaporates, but once you stab a few times with it, it will get wiped clean despite the duration, so again there isn't a ton of benefit. The drawback to all of this is you wasting resources for little to no benefit.
TheX wrote:
Streetwise should have a fail check that gives you false information about a target.
I am pondering a number of potential tweaks to Streetwise, including this one.