Yed wrote:
This logic I don't really understand, outside of consecrate/ gate/ rez. Shamans have always been pretty buff and always quite competent in solo play. I must confess I haven't played a shaman in years, though, and they've undergone a lot of tweaks/debuffs since that time. They used to be quite competent in solo play, comparable or tougher than priests when going toe-to-toe in PvE, especially outdoors. How would you stack Priest v Shaman these days?
As somebody who /loves/ the shaman class (my most successful non-Sorcs were shamans) and I'd wager I played possibly /the/ best PVPing shaman, the problem is a little complicated.
It largely boils down to lower playercounts.
When the who list is 20-30 and there's always plenty of every sort of class around, Shamans are perfectly fine.
When the who list is 5-10 people and you are sometimes waiting days to encounter a specific class of the right alignment, there is just zero reason for anybody to ever pick Shaman over Priest. I've never personally been a super big fan of that 'tank' shaman thing. It can work here and there, but a merc/barb can do it better and actually output damage while doing so.
You can't really just shrug off not having consecrate, gate, resurrection, locate object, and probably an amazing buff via religion spell, when the who list is 5-10 people. It's entirely possible and very likely, that if you're a shaman....nobody who is logged on can do any of those things. If you were a priest, well bam. And you still mostly do the same stuff.
On a different note, shamans are way more of a PVP class than PVE and PVP is non-existent at the moment. Call Lightning and Voodoo, two of the Shamans "big gun" spells have very little use in PVE. Most high end areas aren't "outdoors" for the purposes of call lightning, and even if they are, there's usually not /groups/ of NPCs. There might be lots of NPCs, but they're not in formation.
A shaman is basically a poor man's priest in PVE, and is less "helpful" to the game in general, due to not having consecrate/locate/gate/rez/religion spell.
Also, maledictions aren't really terribly useful these days, or so I hear. I have no experience personally, really.