Shattered Kingdoms

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 Post subject: Re: Annoying implementations
PostPosted: Wed Apr 25, 2018 5:24 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Disarm to the ground combined with get disabled in combat is the epitome of an annoying implementation, if not a game-breaking one, and it was extremely good that it was changed.

Dirt kick is an annoying implementation. The skill should either be reworked entirely or removed from NPCs. Either that or anyone should be able to remove the dirt from their eyes with a command that works during combat and doesn't require having an item on-hand.

The Wizinvis NPC in the plane of air is an extremely annoying implementation and serves no benefit at all.

Quote:
Besides, language is an innate ability and you can teach it
No they're not, they just start learned base on race/starting kingdom.


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 Post subject: Re: Annoying implementations
PostPosted: Wed Apr 25, 2018 3:02 pm 
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Joined: Fri Mar 18, 2016 10:01 pm
Posts: 53
Language skills dropping during berserk.

Racial weakness to swim.

:rant:


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 Post subject: Re: Annoying implementations
PostPosted: Wed Apr 25, 2018 3:04 pm 
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Joined: Fri Apr 04, 2003 12:08 pm
Posts: 1357
Location: Through The Void
SK Character: Vivitnir
Those both make sense


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 Post subject: Re: Annoying implementations
PostPosted: Sun Apr 29, 2018 3:19 am 
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Joined: Tue Apr 08, 2003 5:55 pm
Posts: 249
Location: CA
They were probably removed because some IMM didn't like it.


Found a solution to this problem. I decided to just ignore mentor request.


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 Post subject: Re: Annoying implementations
PostPosted: Sun Apr 29, 2018 5:20 am 
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Joined: Fri Apr 04, 2003 12:08 pm
Posts: 1357
Location: Through The Void
SK Character: Vivitnir
Your solution to a problem is to ignore everything?


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 Post subject: Re: Annoying implementations
PostPosted: Thu Jan 24, 2019 3:47 pm 
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Joined: Fri Mar 16, 2018 11:20 am
Posts: 226
SK Character: Leila
domination sux


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 Post subject: Re: Annoying implementations
PostPosted: Fri Jan 25, 2019 4:49 pm 
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Joined: Tue Apr 08, 2003 5:55 pm
Posts: 249
Location: CA
saxifragaceae wrote:
domination sux


Leila... domination has always sucked. Especially when you are coming from a sorc background. The key focal point of hellions are hellfire/cleave/sneak/hide.


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 Post subject: Re: Annoying implementations
PostPosted: Fri Jan 25, 2019 5:03 pm 
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Joined: Fri Mar 16, 2018 11:20 am
Posts: 226
SK Character: Leila
I'm not playing a hellion but I do like the class in theory. Hellfire/cleave is sexy but needing to join Legion so you can stand second row isn't :(


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 Post subject: Re: Annoying implementations
PostPosted: Fri Jan 25, 2019 5:13 pm 
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Joined: Tue Apr 08, 2003 5:55 pm
Posts: 249
Location: CA
I think the original concept of hellions were to counterbalance paladins but give them something different. Its pretty balanced.

I've played against some scary hellions in my time and they can be quite formidable.

What are you playing now?


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 Post subject: Re: Annoying implementations
PostPosted: Fri Jan 25, 2019 5:21 pm 
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Joined: Fri Mar 16, 2018 11:20 am
Posts: 226
SK Character: Leila
I don't have the skill to make a good class effective, let a lone a marginal one. Would love to see someone with more competence play a hellion and give critical feedback on what can be done to make them a bit more balanced (same as bards, swashbucklers, etc) buut yeah, guess not holding out a whole lot of optimism for that.

i still play leila. oop.


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