TacoRobot wrote:
jerinx wrote:
'll admit I don't have the few years of experience and/or papercuts built up of darkies being challenging to speak too harshly about it.
And I'll admit that I do, so I'm probably saltier than I should be. I put a lot of time and effort into my last "resurrect the darkies, do big game changing rps, etc" attempt, and it still stings.
To offer some small measure of support in response to the measure of grace on your part, I will say you were one of the few dark aura people at the time of your effort that seemed to care about doing RP beyond the bare minimum required. Which sucked.
It wasn't your fault in the slightest that I could tell, maybe it was mine, but even with creating a PC to try and give at least one more character with some interest other than demands for in-game loot runs and PK it was still largely a waste of time because of a complete lack of interest from the larger side.
That experience seems to mirror the lack of interest Meissa was talking about too.
IMO it seems to me the number of players willing to play a dark aura when they are behind in numbers is as low as it is because the number of players who want to play a dark aura for anything beyond more freedom in PVP is also low.
Every time I can recall in somewhat recent memory there being a strong dark aura RP going on it was almost always from players choosing to roll together with a set RP in mind ahead of time. Not that unlike there not being evil characters in tabletop campaigns unless the whole party is evil basically.
It just seems like the lack of power in the evil side of things turns into a bit of a negative feedback loop on a side that leans power gamer to begin with. Then so much of the evil RP for most people is wrapped up in a power fantasy making it even tougher for people find a role they want to play on that side.