Dark-Avenger wrote:
You know, you can gate back and kill a paralyzed shaman that remains paralyzed for a whole 5 minutes.
Tried it, the guy I got to make gates failed three or four times with no successes.
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Only thing that voodoo needs, I say it once more, is a flag on the victim to not allow double/triple voodoo. For a single voodoo to kill any semi decent char it takes at least some effort and skill from the caster. Not to mention that all it takes is gating and ganking the shaman to take away his advantage(read: mana lewt).
This is a possible fix - if it's coupled with an inability to kill a person. Have voodoo, if you will, always on mode stun.
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Have shamans take some risk and put some effort to create deadly voodoos. Don't let a handful of gimps just do a triple naked voodoo with no real drawback for them to gank anyone.
There is no risk to getting loaded up with mana batteries and +ME eq.
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PS: Jardek, it's been how many years ago since the Ironclaws? Perhaps look a little more back than the last 5 threads, don't act that stupid. That is if that thread isn't gone by now. It's funny how some times you look so stupid for suggesting things that change when the conditions in the way you play change. Much like Cyra crying rivers in the leaders' forum over the economy of Taslamar getting raped when I had Golg.
Jesus man, let it go. Release your anger and stop riding on other people's coat tails, and let people get to know you for just you. Man, it's so sad.
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Seriously, just stop pissing off shaman.
That is your response? Your response is to advise everyone to be friendly to shamans. That's [REDACTED], man, and I'll assume that it isn't an official position statement (though I would appreciate one).