Shattered Kingdoms

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PostPosted: Mon Oct 12, 2009 12:34 pm 
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WiccanDiva wrote:
Myself, I'm liking the idea above...someone needs to make a coyote-looking shaman that attribute stacks for voodoo. Then just sit in a relative safe area and voodoo away.


I believe this is why we cannot have nice things.


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PostPosted: Mon Oct 12, 2009 12:37 pm 
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WiccanDiva wrote:
Myself, I'm liking the idea above...someone needs to make a coyote-looking shaman that attribute stacks for voodoo. Then just sit in a relative safe area and voodoo away.

I will make a half-elf MR barb with dog ears and a gigantic sword and make sure this never happens again.


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PostPosted: Mon Oct 12, 2009 12:50 pm 
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Parnys wrote:
WiccanDiva wrote:
Myself, I'm liking the idea above...someone needs to make a coyote-looking shaman that attribute stacks for voodoo. Then just sit in a relative safe area and voodoo away.

I will make a half-elf MR barb with dog ears and a gigantic sword and make sure this never happens again.


What never happens again?

grep wrote:
I believe this is why we cannot have nice things.


And some people just can't read sarcasm. Or did you not grow up watching Buggs Bunny cartoons with the coyote vs roadrunner? The coyote never won, just in case you didn't watch those cartoons. And if you need further explanation the coyote = shaman, the roadrunner = sorc, so using the analogy, the sorc would still win.


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PostPosted: Mon Oct 12, 2009 1:21 pm 
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actually WiccanDiva has a point about shamans

every now and then there would be someone willing to play a shaman, they cannot resurrect, and they cannot holy word or mass heal, but hey, they get to grief people with voodoo!

properly attuned for it, voodoo can one shot casters who aren't inherently magic resistant, or sometimes even then, without the use of a doll

maybe it's a sick way of balancing the game because sorcs have this encounter, but neither being the recipient of charm nor voodoo is any fun


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PostPosted: Mon Oct 12, 2009 2:44 pm 
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Achernar wrote:
Lots of stuff is overpowered. Necromancers and undead. Magma and warlocks. Charm and sorcerors. Fist skills. Hammer skills. Crucible skills. Adamantite armor. Scripted lewt. Alshain. I think that all of these things together are able to bring a kind of balance.


I am sorry, Alshain is not overpowered. He is a bug that persists like the concentration bug.


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PostPosted: Mon Oct 12, 2009 2:46 pm 
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SK Character: RAWR!
I have a shaman, and I can be bought. ;)


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PostPosted: Mon Oct 12, 2009 3:35 pm 
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I tested charm person not too long ago with a grand master sorcerer with 14 art trains as well as petrification.

At the time I had 27 willpower and 20 wisdom. Charm person landed successfully 1 out of 7 casts.

I had 18 fortitude and 19 constitution. Petrification landed on the 13th cast.

Finger of death is about on par with petrification as for usefulness considering its low chances of success and impossibility to kill anything that has innate magical resistances, protection or sanctuary. Even shield or some magical protection enchantments will keep the spell from killing a pc.

Increasing the cast time for charm person isn't going to make it weaker or set it on par with other instant win spells as it would simply be a spell with a longer casting time that has superior attributes to it. This can likely be attributed to the fact that charm person is learned at journeyman, therefore has more levels with which to improve its casting power to begin with (may well continue to improve up to grand master status) and also has a charisma bonus to the save as well. Petrification and finger of death are learned at much higher levels and so have less chance to improve their spellcasting ability (especially when they should be innately more powerful, not just in spell effect, but in difficulty to save against). This is not surprising to me as I have found that the lower level spells in this game to generally be far more powerful than higher level spells.

I'd also like to say Syn, that with the exception of one character that you would use the charm spell on, that you would always kill your charm victims. In fact, there was one PvP battle where I was facing you where you charmed my tank pc and flitted off in the distance and killed him elsewhere. Of course, that's probably suiting for a diabolic character but throwing out the "you can RP" with them card just seems thinly veiled to me.

I scoff at the cry to increase the casting time as it puts a bandage on the symptom and does nothing to fix the problem.


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PostPosted: Mon Oct 12, 2009 3:42 pm 
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I think most of up were advocating increased cast time AND easier saves


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PostPosted: Mon Oct 12, 2009 5:14 pm 
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I laugh every time I see ardith "SANCTUARY NO LONGER REDUCES DAMAGE" making a post where he cites statistics.

Charm obviously merits a wimp.


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PostPosted: Mon Oct 12, 2009 5:48 pm 
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ninja_ardith wrote:
This can likely be attributed to the fact that charm person is learned at journeyman, therefore has more levels with which to improve its casting power to begin with (may well continue to improve up to grand master status) and also has a charisma bonus to the save as well.


I'm a tad confused here. Charisma helps the sorc with the charm or does it help resist it? Don't laugh at the newbish question, but I would think if the person has a higher charisma than the sorc, the target should be at an advantage here and vice-versa.


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