Edoras wrote:
The only PvE argument is this: Necros can do a pretty bang-up job of soloing most areas as long as no null-magic areas come into play.
Surely you have figured out ways to deal with about 90% of the null-magic rooms in SK by now. It's really not that hard.
Quote:
They cannot, however, solo every area, and they can't waltz through places with auto-attacking law NPCs without having to stop and heal very often, and leave themselves vulnerable. On the other hand, any healer+tank (Or solo sorcerer) can go to all those same places, and even necros can't solo tough grouped boss NPCs like Karnak without a great deal of risk involved.
So... a necro can't solo one of the toughest NPC groups in the game "without a great deal of risk" and that's some kind of argument? No other class would even have a shot, barring certain non-class abilities. Come on, man. Get real. Also this business about having to stop and heal a lot taking down scores of law NPCs is obviously a lot of jive. If that were true, necromancers wouldn't be able to empty coffers in 10 minutes.
Quote:
As has also been mentioned in a variety of other places, there are so many drawbacks and weaknesses to playing a necro that if there weren't some sort of reward for it, then no one would play them at all.
The rewards have been enumerated over and over. The diabolic alignment is about all they need to balance things out on this front. But, in case that's not enough, how about control undead, finger of death, energy drain, scribe, wands, staves, scrolls, fear, and a bunch of other useful spells. How about access to the only real safe rooms on SK in a place where nobody else can really get without monumental effort (during which the necromancer can just gank them anyway). How about the mobility provided by rifts, teleport, fly, and death shroud?
Quote:
I can't recall the last necro who lasted any decent length of time, and I attribute it to this reason.
I don't. I attribute it to what the player of Zerel said on his way out. That it's no fun to faceroll people in a game that requires little skill. Only a twink would want to do this
ad nauseum.
Quote:
If you smack animate undead with the nerf bat any harder than it's already been bludgeoned, then necros will lose the only benefit they have which is on the same level as all of their weaknesses. They will finally be "balanced" to the people who are crying rivers of tears now, and you will also never see anyone good play a necro again. The only undead that are any good at all are equipped wraiths because against well-prepped characters, every other type of undead (including unarmed wraiths) just bounce off of their armor. They also already have horrific HP: Hammer warriors with an HoL kill a wraith a round.
I admire you for trying to predict the future, but that's above my pay grade. I am just going to stick to the present. At present, necromancers are broken.