Shattered Kingdoms

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PostPosted: Thu Mar 13, 2008 5:54 am 
You'll notice, Morovik, that I am only arguing on the issues. I completely ignored him when he was only trying to bait me at the top of the last page, so I'll thank you to direct your complaint by name rather than incidentally sullying mine.


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PostPosted: Thu Mar 13, 2008 6:47 am 
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I'm just pointing out how your opinions tend to change when you play a shaman and when you don't.

I'm sure when you roll a shaman again you'll ask for a buff to them instead of a nerf.

That alone shows us how solid your arguments are in the first place.

And Jardek, how easy is it to find a corpse in some plains, a forest or perhaps the deep ocean? Can you lewt someone before he gets a rez and recovers his things?


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PostPosted: Thu Mar 13, 2008 10:32 am 
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Jardek already brought up the point I was going to make. I realize the current drawbacks voodoo has, paralyzed for 3-5 minutes, weakness to gates. The reason why I still say it's almost entirely safe for the shaman to voodoo gank someone is because all they have to do is get a group of 3-5 friends standing beside them while they voodoo until they are unparalyzed.

So sure, while you may be able to grab 3-5 friends assuming you survive the voodoo and go attack them, the likelihood that you can gather that group in under 5 minutes -AND- make it to the shaman in time before he is unparalyzed is quite low. Not to mention like you yourself brought up DA it's not hard at all to voodoo from an extremely generic and hard to locate place, such as over the ocean, or in some random forest somewhere, making gate an absolute necessity to find the shaman in time. Last I checked only two classes had gate, and one of those classes is likely to be the target of the voodoo, and be one shotted by it.

I do agree with you that simply adding in a flag that prevents multiple voodoos against a singular target would go a long way into remove a bit of the lameness of the spell. I still think it's rather lame however that just about any shaman can voodoo kill a sorc/necro/warlock with minimal effort, even though an extremely well enchanted suit of gear. Currently the MP reduction on voodoo damage is just not enough to make much of a difference at all. That's brought into prominence even more now that sorcs/warlocks/necros can't train HP enough to make a difference either.

I personally think voodoo should be like every other spell out there, give it a saving throw, that'd fix it immediately. It'd still kill anyone who didn't have a well enchanted suit of gear, but honestly if a person takes time to enchant their gear well, they should be able to survive a single voodoo.


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PostPosted: Thu Mar 13, 2008 10:46 am 
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I don't understand this wimping of this instant death spells when other classes have the same thing. Necros has an instant death spell. The only way that a shaman can truly cause instant death if they have the doll of the person. I would not be opposed to a flag so that you can't be voodooed twice in the row. If anyone dies to a voodoo w/o a doll that is stupidity on the part of the person being voodooed. Making dolls can be very hard to do. You have to attack them and get a piece of them in battle and then very quickly cast the spell to turn it into a doll.


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PostPosted: Thu Mar 13, 2008 10:47 am 
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Sypher, every class with access to scrolls/wands has access to gates anyway. So it's not just 2 classes. I know because I've seen shamans getting gate ganked while over the ocean from a single warlock.

And Sypher, all it takes for the victim is a single PC friend to appear, grab the corpse and go put it someplace safe. Assuming he knows exactly where the corpse is, unlike the shaman and his allies. So even if there are 10 PCs online for example, you have only 1 ally and the other 8 are enemies waiting to gank you after a possible gate, you can save your lewt easily and they don't really gain anything from your death, except of some SD for you and a high murder crime in the place you died(not much of a gain, more like a penalty). Then, when you get back to life, you have to choose. Go out in the open again or try to protect yourself with buffs/no magic areas? Going back in the open is like dying, knowing almost everyone online is hunting you and still being stupid not to hide but go after them. No change in the spell will ever affect the stupidity of players.


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PostPosted: Thu Mar 13, 2008 10:58 am 
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Muktar wrote:
Making dolls can be very hard to do. You have to attack them and get a piece of them in battle and then very quickly cast the spell to turn it into a doll.


Theres an item in the game you might want to discover.


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PostPosted: Thu Mar 13, 2008 11:19 am 
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Lakir wrote:
Muktar wrote:
Making dolls can be very hard to do. You have to attack them and get a piece of them in battle and then very quickly cast the spell to turn it into a doll.


Theres an item in the game you might want to discover.


One item doesn't mean anything. I mean there is the staff of Demise. Necros can make triple FoD scrolls, which will almost always work. I am presuming that the item is unique. If it isn't it better be.


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PostPosted: Thu Mar 13, 2008 11:21 am 
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SK Character: Karsh
MAEK the EMBAHMING FLUIDZ UNIQUES!

No. That makes no sense.


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PostPosted: Thu Mar 13, 2008 11:27 am 
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Muktar,

The item in question only makes it so that you don't have to very quickly cast the spell. Its store bought, thats all I'm going to say the rest you can figure out IC.

If you can de-code OA's post you even know what its called now.


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PostPosted: Thu Mar 13, 2008 11:38 am 
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Lakir wrote:
Muktar,

The item in question only makes it so that you don't have to very quickly cast the spell. Its store bought, thats all I'm going to say the rest you can figure out IC.

If you can de-code OA's post you even know what its called now.


I know about the item. I thought you were talking about a magic item to replace the doll. My bad. You still need to get a body part.


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