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PostPosted: Sat May 10, 2008 1:07 pm 
Erevan wrote:
My suggestion wasn't only to 'balance' locks, but also to diversify the spells they use in PK a bit.


Uh, every other warlock spell pretty much sucks. A warlock casting lightning bolt instead of magma would be like a necro casting vamp touch instead of FoD. No point in it.


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PostPosted: Sat May 10, 2008 1:10 pm 
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there would be a point in it if you couldn't cast another magma right off the bat, though.

Also, with the changes to shocking grasp+lightning, it may be pretty useful.

as for necros, Vamp touch may not compete to fod, but edrain does.


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PostPosted: Sat May 10, 2008 1:35 pm 
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Erevan wrote:
Quote:
Not that it matters one bit, but for the record, most spells transform magical energy directly into damaging energy or elements. On the other hand, magma spray uses magic to create a tiny gate to deep within the earth. Real magma sprays out due to the pressure differential. That's why magic resistance has never worked and why MP doesn't work now
If that's the case, then magma should not check MR either.

What is described here is a concjuration (calling) spell, instead of an evocation :P


Magma doesn't check for MR, it completely bypasses it, and it has for as long as I've been playing.


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PostPosted: Sat May 10, 2008 1:36 pm 
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My bad, then.


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PostPosted: Sat May 10, 2008 1:42 pm 
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Erevan wrote:
there would be a point in it if you couldn't cast another magma right off the bat, though.

Also, with the changes to shocking grasp+lightning, it may be pretty useful.

as for necros, Vamp touch may not compete to fod, but edrain does.


When was the last time you got e-drained? The spell is laughable now. It does next to no damage, it steals 1 tick of exp at the most, and puts a flag on you so you can't lose exp to it again for like an hour or something.

It's a pale, pale, shadow of it's former self. I honestly think they should just scrap the whole spell and give necromancers something useful in it's place.


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PostPosted: Sat May 10, 2008 1:45 pm 
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it is a pale shadow to the spiteful spell it used to be, yes. It is still better than vamp touch, but this is irrelevant.


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PostPosted: Sat May 10, 2008 2:23 pm 
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Lolth, because I enjoy my main char and I won't delete him only to prove how [REDACTED] this change is. I'll simply roll a char with minimal RP background and totally PK oriented, not lewt oriented or anything. After all the point that I want to prove is that naked warlocks can devastate chars who spent lots of hours enchanting their gear easily. Now if you find that balanced, I guess only a religious spell like the one of Zavijah can help you. Start praying to him.

And still I haven't seen Dulrik or anyone answering me how this non magical magma is not affecting so much certain races.

As for the whole magma wimping, we'll see it in time I guess. He said he has only slightly decreased the dmg output and slightly increased the casting time. So I guess it won't insta kill 400 HP chars, but it will insta kill 350 HP chars no matter their saves and buffs like shield. And if you put centaurs in the equation, then most not warrior centaurs would insta die to magma.


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PostPosted: Sat May 10, 2008 3:00 pm 
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Dark-Avenger wrote:
Lolth, because I enjoy my main char and I won't delete him only to prove how [RULES VIOLATION REMOVED] this change is. I'll simply roll a char with minimal RP background and totally PK oriented, not lewt oriented or anything. After all the point that I want to prove is that naked warlocks can devastate chars who spent lots of hours enchanting their gear easily. Now if you find that balanced, I guess only a religious spell like the one of Zavijah can help you. Start praying to him.

And still I haven't seen Dulrik or anyone answering me how this non magical magma is not affecting so much certain races.

As for the whole magma wimping, we'll see it in time I guess. He said he has only slightly decreased the dmg output and slightly increased the casting time. So I guess it won't insta kill 400 HP chars, but it will insta kill 350 HP chars no matter their saves and buffs like shield. And if you put centaurs in the equation, then most not warrior centaurs would insta die to magma.


D_A all your scenarios would mean the person who was getting magma'd was in a vegitative state or something. I mean people who are getting magma'd can quaff heal vials, they can word of recall, they can flee, they can heal themselves, they can have buffs and resist elements. There are just so many variables dude and you don't seem to consider any of them.


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PostPosted: Sat May 10, 2008 3:12 pm 
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RE and buffs(sanc and protection which is restricted by auras) are not there for you 24/7, enchantments are if you put your [REDACTED] down and enchant your suit. Shield spell can also be a more permament buff than the other two buffs mentioned before, because it's not on a timer.

Now watching every low HP char quaffing word at each magma spray so he can make it fast to the bank/town healer and spam heal heal, it makes it a bit overpowered, right?

Or watching everyone suddenly spamming quaff heal all the time to heal up a bit and not die from DoT, when he could use so many other tactics in combat, well, that makes it also overpowered in my book.

Generally, the whole stupid way magma was fixed to simply ignore the most common ways and tactics to protect yourself makes it overpowered. Everyone must find a way to keep sanc or RE up 24/7, because a warlock can come and ninja own someone with a fast magma cast.

The fact that certain races get a buff against magma when it makes no sense either(if we accept D's PoV in what magma really is) makes the whole situation more stupid.

And finally, the fact that only magma from all damage spells is not exactly magical according to D, but spells like call lightning or things like blasts(frost, flame, gas etc) are still considered magical and affected by MP makes the whole magma fix even more stupid.

There are other ways to fix magma without making SK looking so illogical. The way it was fixed though is plain stupid. I'm tired of repeating myself though, I've asked some questions and I expect some logical answers from the supporters of this change and mainly Dulrik who probably thought of this whole change enough before implementing it.


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PostPosted: Sat May 10, 2008 4:24 pm 
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Dark-Avenger wrote:
I'm tired of repeating myself though


We're tired of it too, so please stop. And lets not forget just two pages ago in this thread you were telling us how you were going to make a warlock and die 2352412432 times and yet in the same breath claiming magma spray is a "cheat" spell. LAWL. Which is it?


Dark-Avenger wrote:
Finney, none said it has to be a main char. He'll be a secondary char, who will be more or less playing like Boug(rez;c 'conjure elemental';c magma;j all and repeat if I die). I'll die 2352412432 times, but I'm sure I can manage to make a few players cry when they lose their enchanted suits because there was no way to save from this cheat spell, especially centaurs.


Good times.


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