Edoras wrote:
If that 2v2 happens to have an MR barb, priest, sorc, shaman or paladin on the other side, then those controls are going to be either dead or fighting the necro's own team in the first 3-4 rounds, probably before the first malediction even gets through. If any of the other 2 happens to be a ranged merc, scout, or warlock, then the necro is going to be too busy quaffing heals to cast any more than a couple maledictions.
Let me do this once to amuse you-
MR barb: on the other team: 1 v 1 get the jump on him and start with a bash before he gets aura of win up, higher #s put a control with a heavy reaching weapon behind your melee teammate and let it just go to town. Free gm barb 2nd row dpser sounds pretty awesome.
Priest: so holy word does some damage and maybe dispels controls - leave em out if you insist, use your maledictions. 1 on 1 this is a joke, 2 v 2 you presumably have teammates not being braindead.
Sorc/Shaman: What? I mean yeah, you're going to lose controls if you sit around with your thumb in your [REDACTED] doing nothing, but in those same 2-3 rounds you could be owning their front row and bashing them.
Paladin: This is a challenge for you and should be!
Arrows: LOL
Warlock: Ranged magic damage being a challenge isn't unique to necros, but in a straight fight, I'd take dispelling his unretrievable elemental over your re-controllable undead.
I mean, come on dude. This is why a lot of us can't take you seriously. You get butthurt over things you think will make you less awesome and then start projecting out into the future as if everyone in the game is going to reroll based on your exact build weaknesses, become as good a player as you, make the right moves every single time, and that you'll die instantly and omg it's so unfair and personal against you.
Just play some. Make some IC friends. See how it goes.