Shattered Kingdoms

Where Roleplay and Tactics Collide
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Make it so?
Yes 31%  31%  [ 5 ]
No 44%  44%  [ 7 ]
The Werttrew option™ 25%  25%  [ 4 ]
Total votes : 16
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 Post subject:
PostPosted: Wed Jun 14, 2006 2:52 pm 
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Location: Denmark!
And horribly unfaceted. It's a pity that the thread seems to have been derailed so badly.

I still fail to see how this rapid shot change would render scout bow-choices and tactics void. If it was to be implemented, a siege crossbow, for example, would be a viable choice for a scout. I don't even know about scout bow subtypes, but perhaps we wouldn't solely see scouts with long bows and a few with short bows...


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PostPosted: Wed Jun 14, 2006 2:56 pm 
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Joined: Wed Aug 07, 2002 11:54 pm
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Location: Pyrgos, Greece
If it gets implemented, all scouts will use longbows with a certain arrow type to get full benefits of damage/range while on a pretty good speed.

As it is now, if scouts need speed, they use another bow subtype with another ammunition type and sacrifice damage and range for the sake of speed.

That's the tactical part that will be negated if it gets implemented.


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PostPosted: Wed Jun 14, 2006 3:11 pm 
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Joined: Sat Mar 06, 2004 7:10 pm
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Location: Boston, USA
SK Character: Sorel
Konge wrote:
And horribly unfaceted. It's a pity that the thread seems to have been derailed so badly.


Sorry, that explanation was in regards to the ranged maim attack or whatever. I've already posted my thoughts on why I don't want scouts to get your skill.


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 Post subject: Scouts
PostPosted: Thu Jun 15, 2006 1:28 pm 
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Joined: Sun Jul 25, 2004 5:10 pm
Posts: 426
Location: Rhode Island
SK Character: Walthur
I have also played one of the most succesful but underrated scouts ever:
Cleef Treefinger

I think scouts should have more attacks with the bow. How many you ask?
Five with shortbow+battle arrows
Four with longbow+barbed

Basically a +1 attack for all scout applications. Scouts are not as tough as you think. Dirt kick is one of a scouts biggest weapons, DIRT KICK!

Give them some damn compensation with the +1 to arrow attacks and make them worth playing for PK again.

Thats my 2 cents


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 Post subject: Re: Scouts
PostPosted: Thu Jun 15, 2006 2:47 pm 
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Location: Boston, USA
SK Character: Sorel
Mr.Treefinger wrote:
I have also played one of the most succesful but underrated scouts ever:
Cleef Treefinger


Please define "succesful."


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PostPosted: Thu Jun 15, 2006 9:23 pm 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
There's a rule somewhere that says you can't call yourself underrated, I'm sure of it.


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 Post subject: Success
PostPosted: Fri Jun 16, 2006 6:21 am 
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Joined: Sun Jul 25, 2004 5:10 pm
Posts: 426
Location: Rhode Island
SK Character: Walthur
Successful = Killing bone shaman alone/having full eight skin suits of enemy's(adepts/harlequins) when they've yet to kill you once/winning at least thirty battle without dying/ tracking someone for fourty leagues and killing them with a friend of theirs/ defending ayamao(the easiest place to defend for a scout) for months IRL successfully without dying/ getting enlightenments left and right for above-par RP .... the list goes on .... but instead of inflating this ego let us come back to the topic .... more arrow attacks for scouts!


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PostPosted: Fri Jun 16, 2006 6:41 am 
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Joined: Wed May 05, 2004 1:58 am
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Location: Athens, Greece
Oh, Mr.Treefinger, I will say no more since this is not GD... Just... THANKS! :lol:


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 Post subject: ok
PostPosted: Fri Jun 16, 2006 7:10 am 
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Location: Rhode Island
SK Character: Walthur
Your welcome.


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PostPosted: Fri Jun 16, 2006 8:44 am 
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Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
I'm tempted to say something about a horn and tooting ... and perhaps something about ownership.

Or perhaps just referring to the obvious sarcasm in my signature...


Last edited by Konge on Fri Jun 16, 2006 8:53 am, edited 1 time in total.

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