Damage = Damage
Speed = Speed
Accuracy = the ability to cause a critical strike (change this back to ability to hit.)
Parry = the heighten chance of a weapon being able to parry
Critical strike = the ability for the weapon to hit a specific point adding a higher damage factor to lighter weapons.(Make this it's own category used for weapons like rapiers and such that use prescision body shots to put an enemy down)
Add Breakthrough. A weapons ability to blow through a parry, greataxes and such weapons that are meant for an overbear break/crush attack
Baisically change the weapon formating soe it has a broder spectrum allowing every subtype to acctually have a good basis for its devision.
A pair of sticks may not have a high damage, they have and awesome speed, even better parry, critical strike would be mid range (mainly because they are designed for a lock trap and grapple.) They loose their ability to do much damage they give you your four attacks and instead of high damage output they instead give an unparaled parry ability.
I am bored.
PS
add weapon break also
Give the weapon the ablity to damage incoming weapons on a succesful parrry. Material factors included.
Balance The ability to control the swing of the weapon, it's ability to be parried. (Certain weapons would gain a speed and parry bonus with the right balance, a scimitar for instance is a nice dancing blade, great parry speed, based off weight and balance.)
Add one-two hand option to certain weapons bastard swords katanas and such, depening on the weapon adds to different categories while subtracting from others. I would love to see EVERY weapon have a one hand weild ability, then have the nasty sideaffects from using the weapon in that stance.
Really really bored.
Last edited by Kalte on Fri Sep 29, 2006 3:32 pm, edited 1 time in total.
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