Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sat Nov 21, 2009 9:12 am 
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SK Character: RAWR!
You -could-. You'd just have to bow to the mechanics of the game, instead of whining about them on a forum. Guaranteed - any experienced player of the game is going to learn most (if not all) languages, in a rather expedient manner. If you want to RP through emotes, RP through emotes. Just don't expect everyone else to pander to your expectations.


I would, personally, consider it COMPLETELY unacceptable to engage in a long-term dispute with someone who you opposed with NO verbal communication. The hell kind of argument could you possibly even have? How would you even know that they were your enemy, and not just someone who happened to live in said country?


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PostPosted: Sat Nov 21, 2009 9:15 am 
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I use pemotes all the time.


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PostPosted: Sat Nov 21, 2009 9:17 am 
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SK Character: RAWR!
AAAAAH I HATE YOU!


:P


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PostPosted: Sat Nov 21, 2009 9:22 am 
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Perhaps because, if it wasn't for the language barrier on emotes, they could lower their weapon and take a step back? Maybe in some kingdoms even bow their head politely? I know that's what I'd do. Of course, they'd just see some random incomprehensible gestures (which, by the way, I picture as someone flailing their hands and fingers randomly). Right now, only way to avoid confrontation with a likely enemy, if you don't know the language, is running and hiding.

And if I can, without learning the language (impossible until somebody offers to teach you, as far as I know), then tell me, how would I show someone I'm starving, and would like some of that steak they're eating? Or maybe I'd like a beer, in a tavern where the beer kegs aren't coded objects. How do I point to something ICly present, if it's not coded as there?


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PostPosted: Sat Nov 21, 2009 9:32 am 
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SK Character: RAWR!
Libraries are a common source of language trainers. Many random NPCs will teach languages, also. The mentor system is nice, and very useful, but not the only option available to you.


YOU are the one that is going to have this problem. I keep telling you. YOU can point to whatever the hell you want to. 98% of the mud will have trained your language and will understand your emotes. It's the beautiful and unique snowflakes who will struggle.

AHEM.


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PostPosted: Sat Nov 21, 2009 9:51 am 
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So you're saying, I should conform, and agree to learn -every- language, all but eliminating the language barrier by understanding everything everybody says with little to no trouble, with only the inconvenience of switching to whatever language the person I want to talk to is using, even though I would ICly put my efforts to something more useful... just because I want to be able to point my weapon at someone without attacking them if I don't like them?

I will -not-. I've already learned languages I wouldn't have ICly bothered to for this. I'm not doing it again. If I make a more reclusive character, I will arse everybody else to -deal- with my rampant socials, or learn -my- language, until people see that maybe, I just might have a point.

Oh, and let's not forget about NPCs using non-local languages you don't know, and likely don't have an ICly reasonable opportunity to learn if you're from the local area, and yet they still emote at you.


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PostPosted: Sat Nov 21, 2009 9:55 am 
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A wild Parnys appears!

Pialia wrote:
Some of the best RP I ever had, was emoting various gestures in an effort to ICly communicate around a language barrier. Something that would be done in RL too. But -cannot- be done in SK.

This is what is known in role playing circles as a "gimmick" and isn't exactly deep storytelling. It might be fun, but if you spend most of your time trying to communicate to other people and that's the depth of your role playing, your character might as well not exist. No one's going to remember how much fun it was that your character tried to tell them to get lost with a complex emote. And they're probably going to be a big ol' bad of dorks and kill you, too.

Pialia wrote:
I see only three ends to this debate. Either something gets changed, and I invite friends and vote and maybe even donate if I can.... Or I get fed up and leave, or staff get fed up and ban me. And I'm willing to risk my ability to play here over the furthering of proper RP.

Brotip: One of the worst ways to try to get something changed in a game like this is to threaten to quit. The imms quite literally could not care less even if they tried about one person leaving when their membership is almost entirely "seasoned vets" that use YIM like cabal chat and have a phobia of being considered a nub in a new game.
(Please, people, spare me the "I don't use YIM all the time" posts that inevitably like to follow a blanket statement that MOST PEOPLE DO.)

Pialia wrote:
Yes. It was also horrid on a MUD I came from, where people once emoted speaking with a race that -couldn't- speak. They disabled freeform emotes -entirely- to prevent abuse, except for people that proved themselves good roleplayers. As it is, I'm being forced to learn languages I otherwise wouldn't, so I could see someone -tap their chin-. This is simply ridiculous.

Could you tell us what game this is? I love being congratulated for good arpeez. Please tell me that there's a player-run group that hands out little golden star stickers so you can be considered good role players.

Pialia wrote:
As for pemote... it's a possessive emote, that uses a single apostrophe. ' and " are separate characters regardless of font.

Well I thin- I USE PEMOTES ALL THE TIME

SK is "where tactics and roleplaying collide" and a change like this is going to have so little effect on the PKing end it would probably take years to be added if it were even considered at all. Ask for a skill to be nerfed then make a character specifically designed to abusing that skill and it might cut the time down to a few months. Then delete and pretend the character was worthwhile.
That's how we do it in SK Town.


Last edited by Parnys on Sat Nov 21, 2009 10:06 am, edited 1 time in total.

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PostPosted: Sat Nov 21, 2009 9:56 am 
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SK Character: RAWR!
Yes. Continue your tantrum, and the game will conform to you. :drunk:


Quote:
If I make a more reclusive character, I will arse everybody else to -deal- with my rampant socials, or learn -my- language, until people see that maybe, I just might have a point.



THEY ALREADY KNOW IT!


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PostPosted: Sat Nov 21, 2009 10:10 am 
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People miss my point. I see it as less likely that I'll get fed up and leave over this. I -do- see myself becoming insistent enough that the average staffer would rather ban me than listen. Or, maybe I'll tire of having to learn 7 or 8 languages so I can actually... I don't know... ROLEPLAY. I'm limited by this, and so is everybody else. I can't experience in depth roleplay, when I have the constant worry that a random new character might not see my emote. Being forced to use socials for 90% of IC action is ridiculous.

Completely blocking out emotes across a language barrier is simply ridiculous.

as for the other MUD, if you're interested in what's become hack and slash party MUD with no IC/OOC barrier, sure, go ahead and send me a PM and I'll gladly link you to it.

Finally, if this MUD cares more about PK than RP, then it's just like one of WoW's RPPVP servers, only with an a theme that's actually enforced, and text.


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PostPosted: Sat Nov 21, 2009 10:16 am 
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SK Character: RAWR!
The solution? Learn all the languages. Then you're not limited. It's REALLY, REALLY simple.

You're limited by your OWN expectations - the game is like this for a reason (one that's been explained to you). You're limited by the fact that you will begrudge the game for not conforming to you. (you're not the only newbie to show up and make demands because 'HEY I AM HERE NOW AND I AM BETTER THAN YOU WITH ALL OF MY PRIOR GAME EXPERIENCE! CHANGE GAME TO ACCOMMODATE MY PRESENCE KTHNX!')

Instead of . . . I don't know . . . pretending this is the game you played before . . . why not play SK for what it's worth?


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