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PostPosted: Fri Apr 06, 2007 8:09 pm 
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An idea of the damage being done. My rogue is Journeyman 4 wears leather armor with scales currently and has less than 50% of his max capacity so the dodge bonus. I have a shield and shield block is at superb, dodge at very good, parry at very good.

Now with that in mind, the most damage I've seen done to my rogue from thrown weapons is "grazing" or "scratching." and those seem to hit quite often with the rest either missing or being dodged or block. Now those that graze or scratch do 3% ish to my rogue. Not bad really if you're fighting one NPC. However if you're fighting a group of say..4..Then that adds up cause you have 4 of them spam throwing EVERY ROUND. You can see your HP whittle down..very..Very..fast. Granted I like the challenge, but I can see where it works on lowbies.

It's gotten to where my character do all the tanking now instead of my mount. I actually take less damage that way and some of them still throw the daggers at me even when tanking.. Currently training in Chiibunei off the villagers.


Last edited by Kin on Fri Apr 06, 2007 8:11 pm, edited 1 time in total.

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PostPosted: Fri Apr 06, 2007 8:11 pm 
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Achernar wrote:
How much damage is being done? I'm fairly of the opinion that the fun is the point of the matter, and perhaps low level types might be hindered the most by it. I'd like to see some logs or figures. I'm just curious what the actual figures are, beyond the gut reaction to the idea. I'm not sure how widespread the owning of PC's really is. I did notice damage in the tests, but nothing that seemed extreme.

Perhaps as a cost for the throwing weapons, the NPCs should expend PE when they create them? That way a NPC doesn't have an unlimited amount of weapons at their disposal, and wearing the NPC down over time, could cause it to stop throwing? This way there is a virtual limit to the amount of thrown weapons and a cost to the NPC, even if the weapons are not actually carried or able to be otherwise gained from the NPC except when the PC returns fire.

Oh. Another idea. Perhaps reduce the frequency of throwing on NPCs below level 20 to a half of the current rate and double the rate for NPCs over 40?

These would be a happy medium.


A


I'm not sure if Dulrik made the change along with this but I noticed that throwing daggers at lower levels takes a ton of PE to do.

It's probably actually more advantageous to keep this in so that NPCs just run out of PE and are completely disabled from doing anything at all.


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PostPosted: Fri Apr 06, 2007 8:28 pm 
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I think I'm most annoyed by the fact that time was wasted implementing this ridiculous feature rather than something that would have been of actual benefit to the game.


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PostPosted: Fri Apr 06, 2007 8:34 pm 
WarlordPayne wrote:
I think I'm most annoyed by the fact that time was wasted implementing this ridiculous feature rather than something that would have been of actual benefit to the game.


I kinda feel the same:/


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PostPosted: Fri Apr 06, 2007 8:37 pm 
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I can send you a couple logs if you want Achernar. If so, hit up my PM box.

What I'm seeing the major problem is with grouped NPCs. Grouping NPCs makes it difficult anyway. So grouped NPCs throwing daggers at you= owwie.


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PostPosted: Fri Apr 06, 2007 9:00 pm 
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Cyra wrote:
I'm not sure if Dulrik made the change along with this but I noticed that throwing daggers at lower levels takes a ton of PE to do.

It's probably actually more advantageous to keep this in so that NPCs just run out of PE and are completely disabled from doing anything at all

There was the normal cost for throwing extra weapons using auto fire, but there was previously no cost for kicking it off with the throw command. So that meant people could manually throw every round for no cost. This is fixed now. NPCs also pay this cost every time they throw, since they are not able to use auto fire the way PCs can.


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PostPosted: Fri Apr 06, 2007 9:02 pm 
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Location: Floating in Previous Player Ether
The giant shadow warriors that wander the wilderness near menegroth hurl boulders. Here's a snippet:

Quote:
(100%)(100%)( 84%)zero - 4pm

A shadow warrior throws a large boulder at you!
A large boulder shatters as it impacts.
A shadow warrior crushes your stomach, bashing a deep gash.
A shadow warrior misses an ember javelina.
You strike suddenly, piercing at its chest! Some GUTS fall!
You raise your weapon and thrust it deep into a shadow warrior's chest!
You pierce at a shadow warrior's chest. A shadow warrior falls on its knees and collapses.
A shadow warrior is DEAD!!
A shadow warrior falls lifeless to the ground.
You get 9 silver coins from a corpse of a shadow warrior.
You get a single copper coin from a corpse of a shadow warrior.
Just keep it all.
( 81%)(100%)( 84%)9 silver, 1 copper - 4pm

That's a Champion level scout that it took 15% off of (I'm assuming the physical blow did 4%, which is a little generous). I'm fine with every other weapon being thrown...but..please...no giants and boulders. That's not so much to ask for, is it?

EDIT: Also pointing out that boulders shatter on impact - and even if they didn't, there's no way for most pcs to throw them back. So please get rid of it!


Last edited by Goldlantern on Fri Apr 06, 2007 9:04 pm, edited 1 time in total.

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PostPosted: Fri Apr 06, 2007 9:04 pm 
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So...as long as you team up with fellow pc you don't have to worry about the thrown stuff? Sounds like a simple team up solves things.


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PostPosted: Fri Apr 06, 2007 9:08 pm 
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I guess giants can be dangerous now? I'd heard they were levelling fodder previously. It's certainly fair for an NPC giant to be able to do anything that a PC giant can do. All boulders shatter when they hit regardless of who throws them.

Really, the ONLY thing that this change does that every PC has not already been able to do for years is fetch ammo. And I think Achernar has made some reasonable suggestions about that.


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PostPosted: Fri Apr 06, 2007 9:10 pm 
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Yes, because there are always willing and able PCs to group with you at all times of day and night whenever you may want to do something.


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