Shattered Kingdoms

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PostPosted: Mon Nov 19, 2007 12:34 pm 
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Cyra wrote:
I'm telling you, it's based off of sheer awesome.


I have it! I win! 8)


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PostPosted: Mon Nov 19, 2007 1:47 pm 
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Teh_Peso wrote:
now post the rest of the update :cry:

I didn't post anything because there was nothing to post.


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PostPosted: Mon Nov 19, 2007 1:55 pm 
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Dulrik wrote:
Unfortunately, all of this talk is premature. That new feature isn't quite ready yet and the message was displayed in error at reboot. Obviously we are working on something though, so I'll explain a bit of the idea.

The plan is to begin having heavily-publicized "SK Weekends". We will post about this in advance, not only on our own forums, but on every mudlist promotional forum that exists. SK Weekends will allow you to earn an enhanced amount of XP during certain hours, interrupted by at least one newbie-accessible RP/questing event.

By building excitement about playing the game at a certain time, we hope both to draw some new players and to trigger a critical mass of players that will carry over to the rest of the week.


Wow. That sounds...

yeah. Awesome.


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PostPosted: Tue Nov 20, 2007 3:35 am 
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.... I was going to say a lot. Instead I'll just say I disagree with that advertising campaign. I mean what are you trying to say to people? "We're so desperate for players I'll give you XP."?


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PostPosted: Tue Nov 20, 2007 6:50 am 
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B00ts wrote:
.... I was going to say a lot. Instead I'll just say I disagree with that advertising campaign. I mean what are you trying to say to people? "We're so desperate for players I'll give you XP."?


Actually it is a great marketing ploy. "We are having a sale anyways, but for your special status, we are throwing in a little something extra to entice you."

People are trained to want the most for the least amount of effort. It is called convenience.

I will sit back and watch and laugh as people try to use the event to plevel to GM as fast as possible using the added experience bonus. More RP opportunities for the clergy as we rezz people who got ahead of themselves.

My question would be if we had some newbie/lowbie quest ideas, which member of the staff should we approach?


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PostPosted: Tue Nov 20, 2007 7:11 am 
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Whichever KD is receptive to your idea.


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PostPosted: Tue Nov 20, 2007 11:02 am 
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B00ts wrote:
.... I was going to say a lot. Instead I'll just say I disagree with that advertising campaign. I mean what are you trying to say to people? "We're so desperate for players I'll give you XP."?


New players get to start off a bit faster than normal. Experienced ones that want to make that push to GM now have a good time to do so. Everyone's happy, everyone wins.


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PostPosted: Tue Nov 20, 2007 7:29 pm 
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I love this idea. It is newbie focused and will help people get past those early horrid lvls.


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PostPosted: Tue Nov 20, 2007 7:36 pm 
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It is a good idea.

World of Warcraft has been doing it for a while. It has 'weekends' for certain battlegrounds that otherwise wouldn't get played because they are years old.


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PostPosted: Tue Nov 20, 2007 9:51 pm 
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I'm sorry to be a realist here. But like a large number of people "certain hours" do not apply. I miss most global RPs and event weekends because of two things. Either lack of advertisement/remindings. Or the fact that on the weekend/time in question I'm slaving away at a job.

You can plan ahead but you will always alienate a group of players when you have a specific timed event. Even if you have a few people from the other side of the world whom stay up or get up early it still can't be done by the masses.

I do have to say though that Goldlanturn's competitions drive the numbers into solid 30s for at least 3 hours. I mean there probably needs to be a better thought into this. I know imms cannot be around 25/400.

Change the XP system. As it is now (or so I gather) you gain more XP if you deal more damage. Well people in a large group even with the group bonus, and area bonus and charisma bonus if you're a caster or adventurer you will not gain the most XP if you have a fighter class with you. Why not up the group bonus, and divide XP gained evenly among people that are in it. So say 4 PCs take down a fairly tough monster which is above their average level, the XP would gain a slight bonus modifier (there would be a cap to the change and a slight decline after a certain group number is met) they would all get equal shares for being there. Even if the man in the back sits there and does nothing, he still got to watch the battle and learn.

The system I suggest is based off of a DnD 3E system of challenge ratings. Basically you determine your average group level, then the group rating of the opposition and then your XP award if based off of that. Meaning that one city guard is tough, but 3 at once is much more difficult. It's just an idea that I hope gets a little play.

I also like the idea of quests that never end. Like a group that moves in the game you can get a quest at each stop, there should be more like that, where you can complete new tasks over and over and gain a little XP each time. Enough to make it worth it but you could throw more difficult tasks depending on the number completed so the XP increases with task.

And I don't know why we don't have it, but PK XP? It would increase the close knit communities Icly and would make the loner type more of a loner and make the self sufficient classes even more so. Again though if you use the system I suggest you wouldn't get 9 man squads soloing everyone because XP don't split so nice 9 ways for a gain.

My thoughts.


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