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Did the concentration change made necros more enjoyable?
Yes 21%  21%  [ 7 ]
No 56%  56%  [ 19 ]
No clue 24%  24%  [ 8 ]
Total votes : 34
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PostPosted: Fri Mar 07, 2008 8:32 am 
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I disagree, control undead only ever cost my necromancers 3% per tick to maintain. Two doubled it. You get the gist.

You just have a [REDACTED] mana pool, Malhavoc.


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PostPosted: Fri Mar 07, 2008 9:08 am 
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I didn't vote but raising undead was the most boring thing ever while I was playing my necro. You sit there, summon NPCs, raise wraiths, fly to the place you want because you don't have gate, buy pikes, equip the undead and then...

REBOOT scheduled in 5 minutes. :sleepy: :sleepy:

I'd choose controls over wraiths only for this reason.

Edrain should be changed too. And since Edrain comes from Energy drain and not KnowledgE drain I'd like to see the spell as a major weapon of the necromancer that wouldn't also force players to return to grinding or even quit playing. Something like a major malediction. The player should have to recover from the drain and not return to killing NPCs.

For example -1 to all stats, but since there is the religious spell, I would make it -1 for a week irl. IC the hero is drained for real and it takes one year to start fighting as he used to. Of course a necromancer wants to win a specific battle and maybe he doesn't care if the player is screwed for a week, so it could be -2 to all stats for a day irl. Extra penalties from maledictions can stack apart from a second edrain. Anything but grinding actually. This way characters with two level experience buff above gm should still be afraid of necros, it would make pks easier for them and there would be no pointless grinding.


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PostPosted: Fri Mar 07, 2008 9:14 am 
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Cyra wrote:
I disagree, control undead only ever cost my necromancers 3% per tick to maintain. Two doubled it. You get the gist.

You just have a [REDACTED] mana pool, Malhavoc.


I have a fair mana pool. it's a defunct wisdom to regenerate mana. And I have enough mana mods that it still will tap me out quick enough to make a campaign near pointless.


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PostPosted: Fri Mar 07, 2008 10:21 am 
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Yeah, I'd like to second Cyra, it doesn't take that much mana. I only ever needed to Adeptspell some mana when I was actually doing other things during combat, like attempting to cast FoD, or blindness a few times, etc.

Yeah, it was a drain, but no where near enough to keep me from getting in, killing someone, and making it back to an inn, or going splat.


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PostPosted: Fri Mar 07, 2008 11:14 am 
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Location: Lawrence, KS (KU)
I remember way back in the day when Maladictus edrained ... man ... who was it? Anyway, Maladictus edrained this dude a good, solid amount. Rumors had the amount anywhere between 2 levels and all the way back to newbie school. I'm not sure of the exact amount, just that it was extravagant.

That was back when edrain was feared. After that people pretty much bitched and cried and wined and cried some more until D "fixed" edrain into the spell we all know today: The spell that no one is afraid of. This is what you get when you choose to be a [REDACTED]. You take one aspect of the game and you get rid of it because you are too soft, to [REDACTED] soft, to deal with its powerful nature. Like a teenage virgin crying over her shattered hymen, you cried and got Daddy D to change it for you, making you whole again and comforting you in your safety.

Now you have come back and you think things aren't so great anymore. Big friggin' surprise. What is going to happen when they make edrain worthwhile again? Someone will get edrained and then you'll turn into another virgin [REDACTED].

Necromancers used to be feared. Even as a darkie you'd fear them. You'd do everything you could to not cross them, or at least not let them know that you crossed them. There used to be very real, very imminent consequences for making enemies with a necromancer. Now they are just the red headed step child that you pick on whenever you are feeling like crushing something small and furry.

The best thing D could've done would've been to tell you all that you are pussies and keep edrain the way that it was. He didn't, and now your [REDACTED] is hurting again. Well, based on what has happened in the past I'll wager that necromancers will be "fixed" but only in a temporary way. This argument will be brought up again and again until SK finally does go under.

:drunk:


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PostPosted: Sat Mar 08, 2008 12:30 am 
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As someone who played a necromancer during their prime power there were two things that made Necromancers feared. E-drain taking away a level and extremely powerful pets. They had a lot of drawbacks too though. Kill on sight in a lot of areas, hard to xp, difficult to control pets, low hp, bolt of glory, etc. Necros were the ultimate high risk high-reward profession.

I never liked the idea that energy drain took away XP. I always preferred and thought it should be more like the current "Spirit disorientation" works. A long-lasting debilitating affect, but not something that would make you redo hours of grinding.

Since both pets and edrain have significantly been weakened, it leaves necros as a class that CAN still be formidable but just isn't worth it. My two cents.


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PostPosted: Sat Mar 08, 2008 9:08 am 
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I wish e-drain sucked whole levels again.

Pampered little brats.


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PostPosted: Sat Mar 08, 2008 9:39 am 
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If E-drain started to suck whole levels, would you keep your paladin?


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PostPosted: Sat Mar 08, 2008 10:56 am 
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You gotta hit me with it.


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PostPosted: Sat Mar 08, 2008 11:17 am 
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Again I quite possibly e-drained more levels from anyone else. It's more of an OOC punishment then an IC one. Hours of grinding are gone and it just makes people want to delete.

I believe energy-drain could be changed to give a big IC impact WITHOUT making people grind for hours, or want to delete.

If it was changed to a long-lasting stackable attribute drain like 'spirit disorientation' but say for like 24 hours - 1 week IRL I think THAT would be something to make necromancers feared and make people feel the affects from messing with them without feeling like they got a big OOC F-U that was a full level energy drain.

I don't know if you people calling for full level energy drains were there when it was being used or not. But as someone who again used it probably more then anyone - It is NOT good for the Mud.

... But neither is energy drain in it's current state of shabbiness.


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