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Should auto-assist be changed for PK?
Yes 65%  65%  [ 33 ]
No 35%  35%  [ 18 ]
Total votes : 51
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PostPosted: Sat May 10, 2008 1:57 pm 
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JeanValjean wrote:
The guy infront of whoever is being attacked would still be able to just rescue him and then be included in the combat, and if whoever was behind him is wielding a reaching weapon, naturally he would still be fighting whoever started to hit him in the first place. (Also this wouldn't break sanc, whereas him typing kill xxx would)

One issue I can see however, is that in fast paced pvp, which undoubtedly most pvp still would be, alot of "bad rp" would naturally arise. I am thinking in the case of fighting people with obscure adjectives, or lawmobs/charmies with obscure names. Take for instance CoN lawmobs (no this isn't a whine about them, just using them as a random example)... they're called Losquez, Ghazzaz and Aposomething obscure that I can in no way remember nor ever will probably.

Meaning that in a stressful situation, me attepting to spell apoopinmypants in a gtell instruction, would result in a bunch of people not being able to target it. Because of this, I would of course be inclined to gtell Everyone strike Apo! or Attack apo! This would be a slippery slope on the path of gtelling attack cross-e or attack limp, attack brown-h to give people the shortest easiest instructions available.

I am not saying I am naturally opposed to this, seeing as a gtell "channel" during massive group pk isn't where I'd expect to find "leet" rp, but it should still be considered imo.


I agree and those are good points. Obviously, the best solution would be to change the code so that attacks always default to targets outside of your party. Seems like that would require a lot of work and coding, if it is possible at all.

On the other hand, disabling the ability to target greeted players by adjective seems like a fairly simple change and would address a majority, but not all, of the problems associated with removing auto assist.


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PostPosted: Sat May 10, 2008 1:59 pm 
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Still, say that I tried to maintain "Rp" and tried to type out apominas (my current best guess). I imagine most of my groupmates would type that into their prompt, ready to tap enter. If I had then spelled the name wrong, nothing would happen. Given this isn't a problem for adjectives except for maybe the wierdest ones out there, with obscure NPC names it would make using "apo" as the target you call out a thoroughly better, though lamer solution.


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PostPosted: Sat May 10, 2008 2:19 pm 
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I'll give you a hand there Jean, my boy.

Aphrominas the Faceless Nymph.
Ghazzhaz the Chimera.
Losquez the Half-wolf.

Cheers. :drunk:


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PostPosted: Sat May 10, 2008 2:24 pm 
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You're my God! Still, I think the problem is viable.


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PostPosted: Sat May 10, 2008 2:28 pm 
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Leave it the way it is or completely remove auto assist.


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PostPosted: Sat May 10, 2008 2:56 pm 
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I wish auto assist would be removed in some way cause I would like skill to be a factor in PVP again. As it is right now it only requires 1 person to lead a group of 9 and 1 person to attack. Really all groups are is making the 1 person (the leader generally) super buff the rest of the characters are just there to deal/dmg/heal/follow along for the ride.


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PostPosted: Sat May 10, 2008 5:27 pm 
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Here's an idea coming from the opposite direction, but might just create the effect that is desired. Instead of removing auto assist, it would work differently. F1 would auto attack F3 in the opposite group, F2 would auto attack F2 and F3 would auto attack F1. The middle and back rows would be similarly distributed. This would disperse that initial burst of damage across several party members. If you wanted to focus firepower, you'd have to do something to manually switch your attacks after starting melee.


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PostPosted: Sat May 10, 2008 5:31 pm 
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Dulrik wrote:
Here's an idea coming from the opposite direction, but might just create the effect that is desired. Instead of removing auto assist, it would work differently. F1 would auto attack F3 in the opposite group, F2 would auto attack F2 and F3 would auto attack F1. The middle and back rows would be similarly distributed. This would disperse that initial burst of damage across several party members. If you wanted to focus firepower, you'd have to do something to manually switch your attacks after starting melee.


This I can agree with fully. Won't leave me out in the cold.

Edit: Someone educate me? What happens when you manually shift targets while sanced?


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PostPosted: Sat May 10, 2008 5:35 pm 
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Dulrik wrote:
Here's an idea coming from the opposite direction, but might just create the effect that is desired. Instead of removing auto assist, it would work differently. F1 would auto attack F3 in the opposite group, F2 would auto attack F2 and F3 would auto attack F1. The middle and back rows would be similarly distributed. This would disperse that initial burst of damage across several party members. If you wanted to focus firepower, you'd have to do something to manually switch your attacks after starting melee.


PRO.


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PostPosted: Sat May 10, 2008 5:47 pm 
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Dulrik wrote:
Here's an idea coming from the opposite direction, but might just create the effect that is desired. Instead of removing auto assist, it would work differently. F1 would auto attack F3 in the opposite group, F2 would auto attack F2 and F3 would auto attack F1. The middle and back rows would be similarly distributed. This would disperse that initial burst of damage across several party members. If you wanted to focus firepower, you'd have to do something to manually switch your attacks after starting melee.


Wow I like that idea too. I imagine it would be the easiest solution to implement?


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