JeanValjean wrote:
The guy infront of whoever is being attacked would still be able to just rescue him and then be included in the combat, and if whoever was behind him is wielding a reaching weapon, naturally he would still be fighting whoever started to hit him in the first place. (Also this wouldn't break sanc, whereas him typing kill xxx would)
One issue I can see however, is that in fast paced pvp, which undoubtedly most pvp still would be, alot of "bad rp" would naturally arise. I am thinking in the case of fighting people with obscure adjectives, or lawmobs/charmies with obscure names. Take for instance CoN lawmobs (no this isn't a whine about them, just using them as a random example)... they're called Losquez, Ghazzaz and Aposomething obscure that I can in no way remember nor ever will probably.
Meaning that in a stressful situation, me attepting to spell apoopinmypants in a gtell instruction, would result in a bunch of people not being able to target it. Because of this, I would of course be inclined to gtell Everyone strike Apo! or Attack apo! This would be a slippery slope on the path of gtelling attack cross-e or attack limp, attack brown-h to give people the shortest easiest instructions available.
I am not saying I am naturally opposed to this, seeing as a gtell "channel" during massive group pk isn't where I'd expect to find "leet" rp, but it should still be considered imo.
I agree and those are good points. Obviously, the best solution would be to change the code so that attacks always default to targets outside of your party. Seems like that would require a lot of work and coding, if it is possible at all.
On the other hand, disabling the ability to target greeted players by adjective seems like a fairly simple change and would address a majority, but not all, of the problems associated with removing auto assist.