Salandarin wrote:
I've
argued extensively against the existence of voodoo in the past, and in that same thread, many viable suggestions for good replacement/supplemental spells came up in that thread.
My personal favorite: a global scrying spell, possibly with maledictions attached. Provided current scrying methods within the game are weakened or removed, this would really give shaman a powerful tool - not just for PK, but for RP as well.
Echoing Salandarin's suggestions here, please remove and give shaman a different skill than voodoo. Currently voodoo
without a doll on a non-magic resistant target up to hellion hitpoints is instant kill. This is so incredibly overpowered beyond reason.
Vulnerability to gate does not prevent simple setups such as ambushes after a voodoo kill. Not to mention all the guard NPCs. Spells like offensive summoning gets nurfed and this doesn't? :O
Suggested tweaks to voodoo, please read:
1. Remove voodoo spell and implement farsight or equivalent. Farsight gives shaman a snapshot of the room the victim is in plus possibly faerie fire. Or,
2. Create neutral spirit mounds in the wilderness with no interference of law or law enforcers. Shamans who wish to voodoo must come to this place. Or,
3. Shamans must goto portal stones to voodoo. (Finney)
4. Quick solution, drastically reduce the damage voodoo spell can do, and please for the sake of all things that is good implement something that prevents double voodoo.
5. Last solution, when all of the above are no go, we wait for Dark-Avenger to make a super voodoo cannon to prove that it is extremely overpowered. GG.