Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon Oct 12, 2009 11:51 pm 
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Azaemon wrote:
Cabals are not mainly an "RP tool". They are a "PK Tool".


I would say it's both. But if you see that it's only a tool for pk, that's you. But I don't think you should say that to a new player. Like I said before, cabals have opportunities for rp that you can't get anywhere else. That's why I join cabals. I know others that do it for that reason too. And my advice to a new player would DEFINITELY be to pick a cabal or tribunal based on your rp and not on the skill-sets for pk.

Azaemon wrote:
Each Cabal has a rich lore, and rich history for no other reason other than they have been around for years and had the chance to go through a lot of Imms and Player Leaders with inspiration, each adding a little nugget to the walls that is "Cabal Lore". That's all the reason why they are so "rich" in story as opposed to tribunals.


Sounds like rp to me!


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PostPosted: Tue Oct 13, 2009 4:56 am 
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Cabal Lore... smells like cordite and iron oxide.

This lore thing is basically a way of saying cabals support multiple playstyles whereas tribunals have no clear influence on players. Cabals have the same kind of "lore" that an aspiring lady of the night has when she shows up at prom: everyone's taken a ride by now and knows what you can get away with, so it makes for some interesting conversations amongst the good ol' boys.

Cabal characters have unique spells found nowhere else in the game, a top-notch communication medium, and access to the only fortresses in the game. They have CRS to deal with.

Tribunals have a strings-attached version of Charm Person and the same communication network. They have a faulty law system to deal with.

I've quoted it before, but its appropriate here: the price of being a sheep is boredom, and the price of being a wolf is loneliness. Choose one or the other with great care.


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PostPosted: Tue Oct 13, 2009 6:26 am 
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B00ts wrote:
Azaemon wrote:
Cabals are not mainly an "RP tool". They are a "PK Tool".


I would say it's both. But if you see that it's only a tool for pk, that's you. But I don't think you should say that to a new player.


Erhm...

Azaemon wrote:
Cabals are not mainly an "RP tool".


Mainly. They are not -mainly- an RP tool. Their MAIN function, codewise, is not to promote RP. It is to promote interaction and conflict. If promoting RP was the case, they'd have secred HQ's, with keywords to get in, without "?" on the map, secret membership and not an outer guardian.

Oh, wait-... I just went 6 years ago! Sorry.

Anyway, merely stated why - in my opinion - a cabal has a more rich lore and history as opposed to a tribunal. And why - in my opinion - they are not a tool used for RP. At least, not anymore.

But dual leadership... Hmmm... I so love that as an idea...

Baldric wrote:
Is that what I'm supposed to be doing?


Well, pure examples, really. I didn't even attach names on each cabal for freedom of expression ;)


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PostPosted: Tue Oct 13, 2009 6:33 am 
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Azaemon wrote:
But dual leadership... Hmmm... I so love that as an idea...

I definitely love the idea of nigh-RPless characters being able to pardon themselves without being forced to RP with the guard because they're one too.

B00ts wrote:
Azaemon wrote:
Each Cabal has a rich lore, and rich history for no other reason other than they have been around for years and had the chance to go through a lot of Imms and Player Leaders with inspiration, each adding a little nugget to the walls that is "Cabal Lore". That's all the reason why they are so "rich" in story as opposed to tribunals.


Sounds like rp to me!


There is no possible way you can be serious.


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PostPosted: Tue Oct 13, 2009 9:23 am 
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Parnys wrote:
Azaemon wrote:
But dual leadership... Hmmm... I so love that as an idea...

I definitely love the idea of nigh-RPless characters being able to pardon themselves without being forced to RP with the guard because they're one too.


They won't! They'll have law immunity and won't need to be pardoned ^^

Parnys wrote:
B00ts wrote:
Azaemon wrote:
Each Cabal has a rich lore, and rich history for no other reason other than they have been around for years and had the chance to go through a lot of Imms and Player Leaders with inspiration, each adding a little nugget to the walls that is "Cabal Lore". That's all the reason why they are so "rich" in story as opposed to tribunals.


Sounds like rp to me!


There is no possible way you can be serious.


Who? me? or B00ts?


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PostPosted: Tue Oct 13, 2009 1:23 pm 
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Lack of rp in a cabal is a failing of the players in the cabal. The same is true of tribunals. *facepalms*


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PostPosted: Tue Oct 13, 2009 1:34 pm 
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B00ts wrote:
Lack of rp in a cabal is a failing of the players in the cabal. The same is true of tribunals. *facepalms*


Cabals and Tribunals are built by more than just their players and leadership. An environment can be as much a detriment as a positive reinforcement for a desired outcome. This is of course part of the behaviorist views that have fallen out of favor in modern society, but I still find them to be true.

When we see someone fail, we sometimes say "he was in a bad environment, it never would have worked out." More rarely do we say "he was in a great environment, he really had nothing to do with his success."

Don't be so quick to pass the blame when the blame could spark some positive development. You can lead a horse to water but cannot make it drink, sure enough, but it is also equally true that you can salt the oats.

From my perspective, CRS was an attempt at just that. Did it work? I do not have the perspective to say.


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PostPosted: Tue Oct 13, 2009 1:41 pm 
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What are you saying? CRS is an attempt to salt the oats of cabals? And cabal environments are keeping people from roleplaying?

Quote:
Cabals and Tribunals are built by more than just their players and leadership.


These are supposed to be player run organizations. The focus is supposed to be on the players.

I'm also not trying to blame anyone. All I am trying to do is tell a new player that cabals are rich in rp and that they should choose a cabal based on rp instead of pk. Something many people here forgot to do lately...


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PostPosted: Tue Oct 13, 2009 2:00 pm 
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All factions come with a PK requirement. Don't join one unless that's something you want. RP opportunities do abound. You're both right. You won't find any kind of depth independent of factions that you can find in one. I just think that layer is part of what I enjoy so much.


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PostPosted: Tue Oct 13, 2009 2:45 pm 
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It is still waters that run deep, not necessarily turbid ones.

Dual tribunal-cabal enrollment would open up more roleplay in all factions as they become enabled to mingle right down to the very matter of membership. Reformatting the law code and tribunals in general will be a pain in Dulrik's butt. Dual membership shouldn't be so bad to tackle.

Why not push to try it out and add another layer to that tiramisu, Achernar? The only really abusable situation I could foresee is solved by just stipulating a soft-coded rule that you cannot lead a cabal and a tribunal at the same time.


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