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 Post subject: Re: Code Update 09/09/2011 - Q&A
PostPosted: Sat Sep 10, 2011 12:36 pm 
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Joined: Thu May 14, 2009 4:37 pm
Posts: 553
Location: New York
SK Character: ArchaicSmurf
mundufisen wrote:
Quote:
- Releasable room spells can only be held while in the same area
- Wall of fire damage no longer allows you to gain XP


Yeah, you made WoF completely useless now.


I disagree. But blame Mran.


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 Post subject: Re: Code Update 09/09/2011 - Q&A
PostPosted: Sat Sep 10, 2011 12:37 pm 
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Joined: Tue Apr 26, 2011 6:35 am
Posts: 150
OldeSword wrote:
I really dislike the change to inn rooms and I am wondering what the Immortals are trying to accomplish with it. Maybe then it would make more sense.

I don't see what makes the capital inns superior to any other inn. An inn is an inn. I'd think it would be a good thing for players to be able to find a place to rest and recover while they are scattered throughout the realms instead of having to stay anchored to the capital.

Also, I don't know about the others but the Hart and Rose used to have multiple rooms with the regen bonus. Now there is one. That room is already annoying with how crowded it is and now it is going to get worse.


I understand that it was a bug that other inn's got the regen bonus. It says in several places that I can't seem to find right now (maybe newbie tutorials?) that only the main inns get regen bonus. I do agree that every room should get the regen bonus though, especially the private rooms you pay for the key for.


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 Post subject: Re: Code Update 09/09/2011 - Q&A
PostPosted: Sat Sep 10, 2011 12:51 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
VelvetWinter wrote:
mundufisen wrote:
Quote:
- Releasable room spells can only be held while in the same area
- Wall of fire damage no longer allows you to gain XP


Yeah, you made WoF completely useless now.


I disagree. But blame Mran.


You've obviously never used the spell before then. Because if you had you wouldn't disagree.

Those two changes takes the usefulness completely away. If you put a wall in a room, all NPCs will aggro you. Now if you recall, the spell will drop. If you're anywhere in the area, all the NPCs in the room will aggro you. And against pc's the spell is completely useless if you have any mp at all on your armor and even if it's not completely resisted the damage that it does do is so small you could sit there all day without it doing much.


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 Post subject: Re: Code Update 09/09/2011 - Q&A
PostPosted: Sat Sep 10, 2011 1:07 pm 
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Joined: Sat Sep 26, 2009 1:13 pm
Posts: 341
Location: Dreamscape
Please be patient and wait a couple of days before declaring the spell "useless". Modifications are underway.


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 Post subject: Re: Code Update 09/09/2011 - Q&A
PostPosted: Sat Sep 10, 2011 1:22 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Mira wrote:
Please be patient and wait a couple of days before declaring the spell "useless". Modifications are underway.


Is the Meissa spell getting modified as well? It's been useless for a lot longer than this one has.


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 Post subject: Re: Code Update 09/09/2011 - Q&A
PostPosted: Sat Sep 10, 2011 2:01 pm 
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Immortal (Inactive)

Joined: Sun Oct 11, 2009 10:41 pm
Posts: 376
Location: Chaos
SK Character: Marfik
Wall of fire was completely OP'd anyway. I for one know there are other uses for this spell, and is no where near as useless as others.


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 Post subject: Re: Code Update 09/09/2011 - Q&A
PostPosted: Sat Sep 10, 2011 2:15 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Oh nooo, now no one can GM for free or gank entire groups of NPCs with no risk.


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 Post subject: Re: Code Update 09/09/2011 - Q&A
PostPosted: Sat Sep 10, 2011 2:16 pm 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Or gank judges without summoning the war party.


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 Post subject: Re: Code Update 09/09/2011 - Q&A
PostPosted: Sat Sep 10, 2011 2:17 pm 
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Joined: Tue Mar 15, 2011 12:08 am
Posts: 227
Location: Denver, CO
SK Character: Ncar
Edoras, you're quite the whiner with things that aren't in your favor. Soon I'll imagine you'll complain about blunt damage or some other thing that hurts your character.


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 Post subject: Re: Code Update 09/09/2011 - Q&A
PostPosted: Sat Sep 10, 2011 2:23 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
That's rather off-topic and also incorrect, considering that I'm not the one whining because I had my "free loot and experience" spell taken away.

Wall of Fire was the dumbest spell ever. It's like okay... you cast it at a group of GM NPCs, recall, wait 4 minutes, then go loot their corpses. Or you would just cast it in a few places with some groups of high level NPCs, recall and go afk for 5 hours and you're GM. Durrrrr.

Or even worse, kill judges without summoning warparties as Trag mentioned. But yeah, I'm definitely whining because it wasn't in my favor, not because it was just a stupid spell that needed to be changed.

Maybe now they'll actually make the spell useful without being dumb.


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