That's my point. 23 casts. 23 casts is way too small of a number for testing, and hardly conclusive. On top of that, you were playing a giant with 15 wis, which is two more strikes against you. You weren't even furied during those tests either, which would have pumped your will save through the proverbial roof.
There were times when I'd have a 40% success rate in 20 casts of sleep on myself as a deep-elf sorc with 20 wis and 30 willpower. At most, no matter how many willpower enchantments were on my armor, I would still fail 10% of my sleep saves on myself. So, when you say that charm person's save is bugged from your pool of 23 casts, I say that's a load of crap in that it is not based on fact, but rather conjecture.
To perhaps give one more shot at illustrating my point, and after this I'll not bother trying to explain things to you any further, Antiira possessed the ability to have a nigh guaranteed kill on any person in a 1v1, unless a charm missed a bash or a taunt failed to land: And he could typically guarantee those kills, and thus win his fights, in the first 3-4 rounds of combat. He had the ability to do that because of his cabal spells that did not take 2 combat rounds to cast and did not take half of his concentration in combat, and because of some scrolls and wands on top of those: Not using charm offensively allowed him to not only still win fights with a very high success rate, but to do so while holding two charms if he wished to.
Now, most of Antiira's fights were against 2 or more other people. If he spent the first two rounds of those fights casting charm person, then that means he'd have to be going into those fights with only one charm, and if the first charm failed, casting another would have allowed his enemies to have five or six free rounds against either his charm, his pet in between him and his charm, or just shooting him up with arrows or hitting him with spell damage. Additionally, once the charm lands you then have to actually leave the field of combat without losing the person you charmed, because if you walk out of the room they can act freely and quaff recall or do whatever. I can't attest to the number of fights I would have won if I had used charm more often, but I can, however, guarantee you that Antiira won way more battles than he lost: And I'm not referencing just the battles where Antiira died, I mean every single fight he got in, he won the majority of them.
So basically, keeping in mind that I actually enjoy playing against people who don't suck and therefore have decent will saves, you're saying that it's a better idea to trade an almost guaranteed success in a fight to have a 20-30% (or lower) chance or lower of charming one person in any given fight that also leaves me open to a lot of weaknesses (You can go from 100% to zero in two combat rounds if you are playing against smart players), even though instead you could be ordering bash or taunt, casting damage spells, reciting sick scrolls, or all that jazz: And to that, sir, I say that you are wrong. Dead wrong.
So sure, feel free to disagree, but I will leave you with the fact that Antiira, while annoying in RP, got sorcs nerfed to where they should be through the concentration on magical devices change and being unable to order NPC stances change. Except for the whole "charms recall with you" crap. That needs to be fixed.
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