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 Post subject: Re: One cabal per person
PostPosted: Mon Feb 13, 2012 3:53 pm 
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SK Character: RAWR!
I've never leveled a character in under 150 hours, but I agree with Ardith.

Leveling is boring. There are much more fun and exciting things to do that you can't or would be [REDACTED] stupid to do before at least Champion.


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 Post subject: Re: One cabal per person
PostPosted: Mon Feb 13, 2012 3:56 pm 
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I suggested taking a minimum of 60 hours before hitting champion, that really a horrible burden? I mean, if so how


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 Post subject: Re: One cabal per person
PostPosted: Mon Feb 13, 2012 3:57 pm 
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What is the purpose for such a restriction? To make -you- feel better?


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 Post subject: Re: One cabal per person
PostPosted: Mon Feb 13, 2012 4:01 pm 
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Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I think there should be a change that does not let talentless players achieve the rank of grandmaster. Let's face it. Certain players are terrible at both pve and pvp, and it's pretty silly that by grinding for 300 hours, these players are allowed to have GM characters. Players who have no skill in pvp should not be allowed to have characters who are considered the pinnacle of their class. There should be some hard-coded restriction that keeps these RPers from ever getting to GM.

If players can't produce logs of them performing admirably in pvp, why should they be allowed to be GM? These people should stick to fountain rp, and do not need to be high level. They can be the realistic but unimportant characters who enrich the environment for the real heroes of the realms as they travel about and engage in battle.

We can start by putting this restriction on players who freely admit to be terrible at pvp, like meztiso. I propose that his character be stripped of its GM status until he shows he excels in pvp, like a grandmaster would. This would improve realism, make GM mean something, and would force people to keep their RP in line with their actual abilities.


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 Post subject: Re: One cabal per person
PostPosted: Mon Feb 13, 2012 4:04 pm 
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SK Character: RAWR!
ROFL! Thank you!


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 Post subject: Re: One cabal per person
PostPosted: Mon Feb 13, 2012 4:05 pm 
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Yeah, such an example of Reductio ad absurdum is hard to come by


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 Post subject: Re: One cabal per person
PostPosted: Mon Feb 13, 2012 4:06 pm 
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ninja_ardith wrote:
This is dumb. Really dumb.

I like frontloading the leveling process so that I can RP more, and do other stuff later on down the line.



And this mindset is the problem. Thank you for highlighting it so clearly for everyone. Your RP should begin very early on and should scale with your leveling (ideally).

As for the "omg, u must sux" and other ignorant comments -- I have no issues leveling and this change would severely slow my leveling speed. Only, I don't care so much because I actually keep characters longer and have a story arc that goes with them.

There's not a 'small' minority of players who powerlevel fast, to get an uber-class/race/cabal combo to PKPKPKPKPK, then delete anywhere from 2 weeks to 4 months later when they get pked a few times only to reroll again. It's becoming more and more people. In fact, check the afterlife forum, it's an increasing trend for several years now is disposable characters with shallow RP and all PK driven purpose.

//mild diatribe//
Pk should be a part of RP, not the otherway around. As far as ardith's snipe about better players...I can't laugh hard enough. If you seriously are that hardup on 'winning' a game that can't be won nor should it be treated as such (if you're a sane individual who plays this game for fun, not some whacked measure of self-worth) then you are the type of player who only helps perpetuate this type of harmful player attitude.

Also, taking swipes at ideas just because you are self-righteous in your play-style doesn't do anything but red herring the issue. I also wouldn't state that you are 'better' in any sense of the word from what I have seen of you. I have absolutely no sense or urgency of danger with you about. You are just another player and that's it. Sorry to poke at you, but you seem to be filled with some overbearing sense of self-worth that I just don't see the validation for.
//end//

Anyways, back to important things, I really think that we should begin punishing players via a system to encourage them to build up their RP well before GM (like apprentice/jman level).

I'd even contemplate a WoW resting system where you need to spend x number of hours not xping in order to gain experience from it again. Sure, you could spend that time botting it, but that is fine, it just slows the constant level->pk->delete->reroll cycle that seems to be an issue.

Either way, I just find it awesome that people who play a roleplaying game instead are more obsessed with mechanics than character concept or encouraging deep, fleshed out characters with hundreds of hours of RP as opposed to a few hundred hours of mostly plvl and pk, with smatterings of RP here and there.

Ah well. Guess they just can't hack it in games that are devoted to PVP.


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 Post subject: Re: One cabal per person
PostPosted: Mon Feb 13, 2012 4:09 pm 
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meztiso wrote:
This would help you RP more.

1: You (and everyone) would keep there characters longer so it would be overall less leveling since your leveling less characters
2: We would have many more established characters (Let's face it, The most memorable characters last long)
3: People would be less likely to switch sides because there's is losing
4: Having a GM character would mean something
5: Dulrik likes the idea of RPing before you hit GM


Uh, I tend to keep my characters for a long time. I fail to see how this targets players such as me.

I like how jackasses like you use me as an example, but only look at recent play history, and ignore my traditionally long-lived characters that I have played during my SK career. I also have plans to keep my current character for a very long time. In short, you are constructing poor arguments, and using a terrible person as an example.

There's no reason for this sort of change. Just because someone levels to GM rapidly does not mean there is a problem. It's a player preference. Some will take a long time, others will take a very short time. I like that. Forcing arbitrary rules is, has, and always will be dumb.

I'd probably rate this somewhere along the lines of recall taking xps if it were implemented.


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 Post subject: Re: One cabal per person
PostPosted: Mon Feb 13, 2012 4:14 pm 
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I just think if it took longer to GM people would care more about there characters that reach GM and would be dissuaded to delete --> Reroll

I have not found anyone with a legit reason against it. Also, "forcing arbitrary rules" is part of playing any game. I have never enjoyed a game that has no rules. I could name countless "Arbitrary rules" that are forced on people. Such as starting from level 1


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 Post subject: Re: One cabal per person
PostPosted: Mon Feb 13, 2012 4:16 pm 
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SK Character: RAWR!
LMAO.

Do you know who I play? Are you really lumping me in with the PK front runners because I think your idea is stupid? Clearly, I rush to GM without a thought to my character's background.

:lol: :drunk:


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