Mythrilshotgun wrote:
So, to restate what has been stated and shot down, MR's a horrible pick. Heck, I've got a char with just a little bit of MR from items on, and it pisses me off to no end when a buff or heal fails because I don't know which item (yet) has it. In no way would I waste a train on it.
MR is actually decent, if you stack enough of it.
The reason why MR is not attractive to most players is because SK does not put meaningful lag or a cooldown on the ability to quaff potions. As long as players can carry 20+ heal potions and quaff them with minimal lag and no cooldown, MR will always seem like a bad choice.
I was never a huge fan of magical/scripted devices and potions having such a dramatic impact on pkill even when I played actively. It seems to only have gotten worse over the years. Add a small cooldown (10 or 15 seconds) to the quaff command and suddenly MR looks much more attractive. Yes, yes, I know - the horror of of it all. Groups would actually need priests and shamans to heal during pkill instead of carrying around a personal apothecary of 20+ healing potions.