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Should shaman spells bypass TRAINED Magic Resistance of barbarians?
Yes, it would be in keeping with the barbarian respect for shamans and the dead. 29%  29%  [ 5 ]
No, magic is magic. 47%  47%  [ 8 ]
Other. Find my other option within the comment thread. 12%  12%  [ 2 ]
Wert. 12%  12%  [ 2 ]
Total votes : 17
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 Post subject: Re: Idea: Shaman spells bypass trained MR
PostPosted: Tue Mar 13, 2012 1:02 pm 
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Joined: Fri Apr 30, 2004 8:48 pm
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Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
Yes, patrisaurus, Woognit is how I am. And Shaloush is how I am. And Apelila is how I am. And Mayumi is how I am. And Galida is how I am. And Anders is how I am. And Schauchurr is how I am. And yet they're all very different from each other. Except I don't suffer from MPD. The fact that I invest myself into my chars should not detract from my ideas or from logic.

Except you seem to want to poison that well. So have at it, patrisaurus. Poison that well to your heart's content. It won't impact my opinion of you in the least.


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 Post subject: Re: Idea: Shaman spells bypass trained MR
PostPosted: Tue Mar 13, 2012 1:27 pm 
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patrisaurus wrote:
I thought Pushing40 played a great sprite for a while. Then I realized he wasn't actually playing a character and that was just how he was. It's like the get off my lawn version of an excited mundufisen :drunk:


I don't know about Pushing40's other characters, but woognit was nicely played. Far better then Thalion in every single possible way imaginable. Woognit brought people into RP, Thalion ruined RP. Woognit made SK fun, Thalion made me think of going back to WOW.

Based on those 2 characters, Pushing40 is far and beyond a better player then you. And the best thing to do is to keep your head down and move on, because you ruined many people fun and then stopped playing the character once everyone moved on.


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 Post subject: Re: Idea: Shaman spells bypass trained MR
PostPosted: Tue Mar 13, 2012 2:14 pm 
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Baldric's stating that with or without this change, MR's a bad idea, don't take it. I'm confused why p40's responding to his opinion In a poll that asks people to state their opinion with insults. I'm not saying Baldric's a good guy, but he's got a point.

The way I see this change playing out is if the Barb wants to be in melee against anything, he's going to have to be with a shaman. That means one of the least played classes (From what I've seen) is going to need to be constantly accompanied by a healing shaman. Making no note as to whether this shaman is really geared for Healing, or soloing, or what have you. (I have no idea if there are other ways to build shamans) Only way I see this change being in any way viable is if a Barb and SHaman roll together, can guarantee being on at the same time for anything (Married couple perhaps?) and even then, I'd still think MR is a bad idea. Prevents buffs from others for raids, makes any one shaman who gets a voodoo doll of the barbarian a huge threat.

So, to restate what has been stated and shot down, MR's a horrible pick. Heck, I've got a char with just a little bit of MR from items on, and it pisses me off to no end when a buff or heal fails because I don't know which item (yet) has it. In no way would I waste a train on it.


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 Post subject: Re: Idea: Shaman spells bypass trained MR
PostPosted: Tue Mar 13, 2012 2:32 pm 
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SK Character: Theodoric
meztiso wrote:
patrisaurus wrote:
I thought Pushing40 played a great sprite for a while. Then I realized he wasn't actually playing a character and that was just how he was. It's like the get off my lawn version of an excited mundufisen :drunk:


I don't know about Pushing40's other characters, but woognit was nicely played. Far better then Thalion in every single possible way imaginable. Woognit brought people into RP, Thalion ruined RP. Woognit made SK fun, Thalion made me think of going back to WOW.

Based on those 2 characters, Pushing40 is far and beyond a better player then you. And the best thing to do is to keep your head down and move on, because you ruined many people fun and then stopped playing the character once everyone moved on.


8)


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 Post subject: Re: Idea: Shaman spells bypass trained MR
PostPosted: Tue Mar 13, 2012 3:08 pm 
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LOL

Fail troll.


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 Post subject: Re: Idea: Shaman spells bypass trained MR
PostPosted: Wed Mar 14, 2012 8:35 am 
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I would say no to this, considering the majority of people who play barbarians skip over that part of the help file for barbarians and run to mage or priest without a second thought to get their gear all sparkly. I think that I would rather see a flag created that it put on an item to differentiate between a mage enchant and priest enchant, then put a burn effect on the barbarian for each mage enchant on the item. If they went through this sort of discomfort, then I would say let shamans ignore at least half the magic resistance a barbarian has.


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 Post subject: Re: Idea: Shaman spells bypass trained MR
PostPosted: Wed Mar 14, 2012 4:59 pm 
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Mythrilshotgun wrote:
So, to restate what has been stated and shot down, MR's a horrible pick. Heck, I've got a char with just a little bit of MR from items on, and it pisses me off to no end when a buff or heal fails because I don't know which item (yet) has it. In no way would I waste a train on it.


MR is actually decent, if you stack enough of it.

The reason why MR is not attractive to most players is because SK does not put meaningful lag or a cooldown on the ability to quaff potions. As long as players can carry 20+ heal potions and quaff them with minimal lag and no cooldown, MR will always seem like a bad choice.

I was never a huge fan of magical/scripted devices and potions having such a dramatic impact on pkill even when I played actively. It seems to only have gotten worse over the years. Add a small cooldown (10 or 15 seconds) to the quaff command and suddenly MR looks much more attractive. Yes, yes, I know - the horror of of it all. Groups would actually need priests and shamans to heal during pkill instead of carrying around a personal apothecary of 20+ healing potions.


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 Post subject: Re: Idea: Shaman spells bypass trained MR
PostPosted: Wed Mar 14, 2012 5:34 pm 
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10 to 15 second lag would make the game impossible to play, and not just on in a PvP aspect.

And you seriously underestimate the damage that weapons like halberd do.

And quaff doesn't work while bashed.


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 Post subject: Re: Idea: Shaman spells bypass trained MR
PostPosted: Wed Mar 14, 2012 5:58 pm 
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Ardith he meant cool down, not lag. As in you can't quaff again for 15 secs. But I would not want to see this change implemented.


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 Post subject: Re: Idea: Shaman spells bypass trained MR
PostPosted: Wed Mar 14, 2012 6:13 pm 
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jhorleb wrote:
Ardith he meant cool down, not lag. As in you can't quaff again for 15 secs. But I would not want to see this change implemented.


What's the difference? I use cooldown, and lag interchangeably. Perhaps I don't have a minute perspective on the words though, like when some foreigners bitched me out about "I don't care," and "I don't mind."


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