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 Post subject: Re: Code Update 04/23/2012 Q&A
PostPosted: Tue Apr 24, 2012 12:41 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
spidermonkey wrote:
Griffon Merc spec in claws and in fist.


Right now, griffon tanking is one of the worst of all tanking combos. This would actually allow them to tank very well. *nods sagely*


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 Post subject: Re: Code Update 04/23/2012 Q&A
PostPosted: Tue Apr 24, 2012 1:07 pm 
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Mortal

Joined: Sat Jun 19, 2004 10:51 am
Posts: 317
Uh, Dulrik. Aura of Negation is an awesome thing... But....

Aura of Negation? Uninspired!

Why was it not called <something> shout/yell/roar??


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 Post subject: Re: Code Update 04/23/2012 Q&A
PostPosted: Tue Apr 24, 2012 1:18 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
A roar or yell would imply that it only works when you type the command. This actually creates an aura that lasts a short time or until it absorbs some magic. The barbarian can prepare the aura before a fight even starts.

Although I suppose it could have still been a roar. *shrug*


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 Post subject: Re: Code Update 04/23/2012 Q&A
PostPosted: Tue Apr 24, 2012 1:25 pm 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
Soul Burn


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 Post subject: Re: Code Update 04/23/2012 Q&A
PostPosted: Tue Apr 24, 2012 1:35 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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I honestly don't care if we change the name at this point. Feel free to make suggestions.


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 Post subject: Re: Code Update 04/23/2012 Q&A
PostPosted: Tue Apr 24, 2012 1:41 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Quote:
- Bug fix for berserk not applying spell penalties


This mean barbarian not take more damage from spellcasting before change?


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 Post subject: Re: Code Update 04/23/2012 Q&A
PostPosted: Tue Apr 24, 2012 2:15 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
I'm not Ardith.


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 Post subject: Re: Code Update 04/23/2012 Q&A
PostPosted: Tue Apr 24, 2012 2:20 pm 
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ninja_ardith wrote:
Quote:
- Bug fix for berserk not applying spell penalties


This mean barbarian not take more damage from spellcasting before change?

Referring to the fact that some skills and spells drop from mastered to good while berserking. Some spells weren't being counted. In practice, you probably couldn't see this bug unless you were an imm using berserk as another class, but there may have been some cabal spells mixed in that weren't working correctly. Fixed the system so it should apply universally.


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 Post subject: Re: Code Update 04/23/2012 Q&A
PostPosted: Tue Apr 24, 2012 3:17 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
ninja_ardith wrote:
Terrus wrote:
Now NPC tribunal priests can no longer lighten load tribunal members unless they worship a heavy armor diety. Was this intentional? Does this mean only certain tribunals can now lighten load as well or was this taken from all? (update Zhenshi priests can still lighten load)

This greatly benefits lighty tribunals since the vast majority of their priests worship Alshain or Dulrik.


This is not true, neither of the priests in the Peacekeepers can cast it now.

The Black Hand should still have access to it since their priests serve Sargas, and the Midnight Council has Valeticia. I wouldn't be surprised if she's flagged incorrectly as like a priest of Zavijah.

However, I think all of them should be removed. Want lighten load? Make friends with a pc.


Valeticia is not a law NPC nor is she orderable. I am actually happy with lighten load being a heavy armor priest spell only, and not accessible to all tribunals. I hope it will be the same for all tribunals, since lighten load has always been a hoarder's spell.


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 Post subject: Re: Code Update 04/23/2012 Q&A
PostPosted: Tue Apr 24, 2012 3:46 pm 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
Lighten load made my bard useful :(


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