Shattered Kingdoms

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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Thu Jul 26, 2012 10:42 pm 
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Give relics to tribunals. Change CRS to TRS. No gating into cities or out of cities. Leave bounty NPCs. Problem fixed.

Bounty NPCs are a joke. Nothing more than a speed bump, especially when buffed. Just make killing/spawning them take less from the tribunal account.


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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Fri Jul 27, 2012 1:23 am 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
alcoholrainbowpig wrote:
Bounty NPCs are a joke. Nothing more than a speed bump, especially when buffed.


You have clearly never played a 3x bounty NPC per room spawning outlaw. Even at 2x per room, they quite effectively prevent any sort of chasing in a city beyond gate 2 rooms away, run into inn with sanc, and drop a newb before bounty NPCs catch up.


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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Fri Jul 27, 2012 4:50 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Or just gating directly into the enemy group.


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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Fri Jul 27, 2012 1:01 pm 
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patrisaurus wrote:
alcoholrainbowpig wrote:
Bounty NPCs are a joke. Nothing more than a speed bump, especially when buffed.


You have clearly never played a 3x bounty NPC per room spawning outlaw. Even at 2x per room, they quite effectively prevent any sort of chasing in a city beyond gate 2 rooms away, run into inn with sanc, and drop a newb before bounty NPCs catch up.


Yes I have. If you are in an enemy city, and you are mowing down NPCs, regardless of how long it takes, and they don't come to you after you kill everyone in town. You won. If you are lighty, just kill all of the obviously evil NPCs in town. Cities are easy. They are just annoying to speed-players. It also wouldn't be such a big deal if you had a relic in the center of town you had to fight your way to. It's always been my belief that tribunals are far better set up for capture the flag than cabals. Half the stuff needed to defend a cities relic is already in the game, minus a housing for the relic, and a spawned super group or something to defend it.

Then you have a reason to go attack a city. They have a reason to defend it. And the massive amount of bounty NPCs that spawn would reflect that kingdoms regard to you/your group as a threat to their state. So you get mass amounts of NPCs and that would encourage even the diet pkers to get involved since they have auto spawned NPCs that are already attacking. You also get buffs for your faction if you succeed and they if they defend.

This could also help take cabals back to a secretive type state like they used to be if you removed their relics, as the large groups of people would be needed to attack a city, instead of a small out of the way sanctuary for a cabal. As it is now, you can solo pk in a city you are at war with. A whole city, running around by yourself ganking peeps. You need a larger group of people to attack one building (cabal hq), that would fit inside of a city. Doesn't sit right with me sometimes. That is why anything that makes it harder to pk in enemy territory is just fine by me, even if it is bounty NPCs slowing you down and nothing else. It's better than nothing.


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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Fri Jul 27, 2012 1:48 pm 
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Joined: Wed Mar 25, 2009 10:11 am
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alcoholrainbowpig got me thinking about the different reasons people attack a city, and how difficult it is to accomplish those goals.

I have formulated a question(s)!

I've never been a part of a prison-break. How easy is one to perform? How many PCs/pets/guard NPCs are needed to accomplish it? How strong is the Judge in any given country? Are they all equal strength, or are some much more powerful?


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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Fri Jul 27, 2012 1:52 pm 
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I've seen it done solo, I've done it with with as few as two people and some horses.


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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Fri Jul 27, 2012 2:31 pm 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
With no trib members online, jailbreaks are generally easy, although it's almost impossible to avoid getting outlawed. With trib members online, it varies depending on how much attention they're paying and how good they are.


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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Fri Jul 27, 2012 2:34 pm 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
Actually, for most cities, a single potion could let you mow through just about any city NPC.


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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Fri Jul 27, 2012 3:49 pm 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Get outta gameplay!


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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Fri Jul 27, 2012 4:06 pm 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
Edoras wrote:
Get outta gameplay!


Nope, and it is absolutely true. One very specific potion can make you immune to most city NPCs.


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