Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Intimidate
PostPosted: Wed Aug 01, 2012 1:11 pm 
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Then there is no argument and this thread can be deleted.


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 Post subject: Re: Intimidate
PostPosted: Wed Aug 01, 2012 2:20 pm 
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Intimidate is fine. There are already so many ways to destroy it.

I also don't see a problem with a hellion sitting there with auto assist off, or in the third row to just look scary. It's a valid tactic. The class puts a lot of emphasis on getting a first strike, why shouldn't a hellion try *as much as possible* to get that first attack in?

It is amusing watching two mentally unstable people argue though.


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 Post subject: Re: Intimidate
PostPosted: Wed Aug 01, 2012 2:23 pm 
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Muktar wrote:
Curious, in the scenario, if the hellion was invis and/or hidden and the attacker couldn't sense them for some reason. Does intimidate still work?


Yes, why wouldn't it? There's a supernatural presence of fear in the area. People like priests/paladins/hellions aren't normal people, they're powered by deities, and these powers are great. In the case of the hellion they've devoted themselves to a life of evil, and so develop a supernatural presence on the battlefield to be scary. It's not that you can see them, it's that they are there.


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 Post subject: Re: Intimidate
PostPosted: Wed Aug 01, 2012 2:26 pm 
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ninja_ardith wrote:
Muktar wrote:
Curious, in the scenario, if the hellion was invis and/or hidden and the attacker couldn't sense them for some reason. Does intimidate still work?


Yes, why wouldn't it? There's a supernatural presence of fear in the area. People like priests/paladins/hellions aren't normal people, they're powered by deities, and these powers are great. In the case of the hellion they've devoted themselves to a life of evil, and so develop a supernatural presence on the battlefield to be scary. It's not that you can see them, it's that they are there.


I never said it shouldn't, I just didn't know if it does, hence I asked. I got answered by trav anyways.


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 Post subject: Re: Intimidate
PostPosted: Wed Aug 01, 2012 7:59 pm 
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blah why so many people fighting and attacking each other in gameplay

xian the skill is very powerful and with some minor enchantments they can be bypassed

about 3-5 willpower per slot will never see intimidate


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 Post subject: Re: Intimidate
PostPosted: Wed Aug 01, 2012 8:08 pm 
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Hehe are you suggesting 15x(3-5) = 45-75 willpower? That'd be crazy.


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 Post subject: Re: Intimidate
PostPosted: Wed Aug 01, 2012 9:00 pm 
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jhorleb wrote:
Hehe are you suggesting 15x(3-5) = 45-75 willpower? That'd be crazy.


Hey, some people are crazy like that. I typically believe anything higher than 25 to just be "fluff", 20 might even be pushing it.


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 Post subject: Re: Intimidate
PostPosted: Wed Aug 01, 2012 10:50 pm 
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I'm happy with like 16 willpower


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 Post subject: Re: Intimidate
PostPosted: Thu Aug 02, 2012 11:08 am 
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Minette wrote:
blah why so many people fighting and attacking each other in gameplay

xian the skill is very powerful and with some minor enchantments they can be bypassed

about 3-5 willpower per slot will never see intimidate


Wow so odd to have people refer to me as Xian, he was never a really prominent character for me, it was the last one I got to play next to Valshea's player, but that was a while ago.

Anyhow believe me I was really off yesterday and this WHOLE thread is just insane jibbering. One of those opinons I should have kept to myself.


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 Post subject: Re: Intimidate
PostPosted: Wed Aug 15, 2012 12:38 pm 
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This needs to start again in a civil way.

Intimidate doesn't drop once combat initiates, intimidate is still in effect after a hellion flees, intimidate covers the entire group and does not drop once combat initiates.

Discuss :drunk:


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