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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 1:45 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
A) Sounds like Ardith and Alaric need to be dehoarded.

B) Since, certain classes (necros/sorcs/hellions) basically require npcs to assist them, could something like this be a compromise: For Necros when they make, raise, control...(not sure how many ways they have to get undead), the undead automatically comes equipped with a level appropriate weapon and armor and allow enchant to be directly used on those undead. If the undead is disarmed/killed/dispelled the weapon/armor crumbles. Sorcerors/Hellions should be dehoarded if they carry more than one suit of charm equipment.

C) I would also love to have an ability (all classes) attune weapon/armor/trinket. You can attune a certain number of equipment for each slot (based on class/race) then anything that isn't attuned has a chance for the thieves to steal it upon logout.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 1:47 pm 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
I don't like C.

I like the idea of changeing the time requirements in order to keep certain weapons. It will force people to choose one or two weapons and prevent people from gathering multiple weapons just to keep them hoarded.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 1:48 pm 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
You know, I also don't like the way that the map is set up. In addition to Muktar's sweet idea, we should also completely change the map and make it look different (like a giant heart or something awesome like that).


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 2:05 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Opey wrote:
You know, I also don't like the way that the map is set up. In addition to Muktar's sweet idea, we should also completely change the map and make it look different (like a giant heart or something awesome like that).


Hoarders not welcomed to respond, if you don't have something productive to say do everyone a favor, go tell someone that care. ie... NOT US

I am not saying that what I said should be the replacement for how eq works. Once again, I am trying to start a discussion point since you have the inability to actually propose something that can help remedy a problem that plagued SK since its founding.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 2:07 pm 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Muktar wrote:
Opey wrote:
You know, I also don't like the way that the map is set up. In addition to Muktar's sweet idea, we should also completely change the map and make it look different (like a giant heart or something awesome like that).


Hoarders not welcomed to respond, if you don't have something productive to say do everyone a favor, go tell someone that care. ie... NOT US

I am not saying that what I said should be the replacement for how eq works. Once again, I am trying to start a discussion point since you have the inability to actually propose something that can help remedy a problem that plagued SK since its founding.



The fact that you have a complaint about the game does not mean that there is actually a problem with the game. I am not proposing a solution to something that is not a problem in the first place. I'm sorry that you do not find me funny. However, I do not happen to give a [REDACTED].


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 2:09 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
So, you actually think it is alright to have nearly a half dozen weapons on your person that in almost any situation, you won't even use half, let alone two?

If that is the case, they have drugs for that.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 2:15 pm 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Muktar wrote:
So, you actually think it is alright to have nearly a half dozen weapons on your person that in almost any situation, you won't even use half, let alone two?

If that is the case, they have drugs for that.


Look, I've been warned for flaming on the Gameplay forums so I won't point out your lack of reading comprehension. What I said was that I don't think this is a problem - meaning that if people do hold on to 6 weapons (note: IF) they do not do it to the point that it is a problem. It is, certainly, not a problem to the extent you are complaining about it.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 2:21 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Ardith already admitted he is hoarding and if he is correct so is Alaric. Tip of the iceburg type thing, if two prolific pkers are hoarding how many do you really think are? I guarantee a lot more.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 2:22 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
The bigger problem here, is people having multiple characters, and expecting them all to be kitted out in diamond/addy/etc.

Not people who have a lot of stuff on a single character.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Mon Aug 13, 2012 2:23 pm 
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Joined: Thu Oct 06, 2011 10:59 am
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WickedWitch wrote:
The bigger problem here, is people having multiple characters, and expecting them all to be kitted out in diamond/addy/etc.

Not people who have a lot of stuff on a single character.


I logged onto a character I thought was deleted today and found out I still have my entire kit after almost two months.


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