Galactus wrote:
Reason why they can't just ban whomever they wish is due to the fact that certain people in the past have abused the power and found it easier to just ban whomever pissed them off at the moment.
You know, all things considered, even if someone was giving out unfair bannings then it's a chance to RP.
So in all truthfulness I'm ok with this. It creates an RP game dynamic. Now obviously if someone is consistently abusing their powers in a way unbefitting of the guard of that area, then the way to deal with it is to RP with the powers above them (send an email to the patron imm, or imm staff explaining things) and then "RP" with the actual authorities of a kingdom - The kings, queens, emperors, etc. who delegate power to their tribunal leaders (I'm sure an imm staff would be happy to step into the role of the real authority of a land, from time to time if the RP and circumstances befit it).
But there are other recourses too: Find sympathetic allies who will work to undo or punish those culpable, if it's Zhenshi that's unfairly banning, then go to their allies in Taslamar or Ayamao and complain of a lack of justice, have them put political pressure on the offending tribunal. Hire assassins, to satisfy your secretive vendetta, get that player banned in other kingdoms, start a personal war against the country in question.
A state of Banning should not be the end of the world, it should be - like everything that happens - potential for story and roleplay.
I would rather trust the playerbase to make appropriate decisions, and then if needs be have them pay/learn for their abuses (be that being kicked out of an organization, demoted, etc.) than have the ability to role play be diminished for fear of abuse.
Those are my thoughts at least.