Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Wed Nov 14, 2012 4:24 am 
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Joined: Thu Apr 14, 2011 4:51 am
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You don't get it, do you? A master of disguise SHOULD be able to look just like your tribunal guard, too. And to the level that it could possibly confuse you. There is some unrealistic part, when races are different, I give you this, but it only comes to balance out the fact that the code would not otherwise give the disguised person to perfectly impersonize your beloved tribunal guard. Not to mention that such is an excellent use of disguise, imho. It becomes a powerful tool in the hands of a smart rogue or bard.


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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Wed Nov 14, 2012 7:25 am 
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When that person is the only one attempting to kill YOU, it makes absolutely 0 sense that you cannot hit what is trying to KILL YOU.


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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Wed Nov 14, 2012 7:31 am 
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Galactus wrote:
When that person is the only one attempting to kill YOU, it makes absolutely 0 sense that you cannot hit what is trying to KILL YOU.

Shadow's thought process is that you can hit him. You just have to type 2.gangly.


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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Wed Nov 14, 2012 7:47 am 
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Point is that you are not supposed to fighting the game, but the player.


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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Wed Nov 14, 2012 7:52 am 
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Galactus wrote:
Point is that you are not supposed to fighting the game, but the player.

So, what do you call being counterstruck killed? The player didn't do anything at you. The game killed you based on the roll of some dice.

Having to adjust and overcome obstacles isn't you fighting the game. It's you playing the game.


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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Wed Nov 14, 2012 8:08 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
There is a happy medium between you two, where people acknowledge that A) playing the game means telling your character what to do through a command prompt, which is innately not the same as doing it yourself, but yet B) also desiring that the game doesn't make things unnecessarily difficult.


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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Wed Nov 14, 2012 8:27 am 
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Edoras wrote:
There is a happy medium between you two, where people acknowledge that A) playing the game means telling your character what to do through a command prompt, which is innately not the same as doing it yourself, but yet B) also desiring that the game doesn't make things unnecessarily difficult.

And what seems to be the popular vote is that the use of disguise isn't the game making things unnecessarily difficult, it's the player making things difficult for you by using a disguise that can confuse you. It's a tactic. One of the two things that are supposedly colliding in this community.

I'm a pretty awesome devil's advocate because I actually side with those saying skirmish should be able to pick the right target. Perhaps the change does belong to skirmish instead of disguise. Being able to skirmish adj gender race could solve some issues.


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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Wed Nov 14, 2012 8:48 am 
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Joined: Wed Jun 13, 2012 1:14 pm
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SK Character: Sargas
The problem is inherently that when you see two people who are similar-looking, the targeting system is inefficient at letting you determine which to attack. In a game where you had spatial awareness (an MMO, for instance), if two things were identical-looking but one was attacking you, it'd be easy to retaliate. However, in SK, that's not the case -- since you have to target things via a manual targeting system (2.gangly, etc), and two things with identical descriptors are practically indistinguishable in the code, it is very difficult to separate who is doing what.


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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Wed Nov 14, 2012 9:29 am 
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Joined: Sat Mar 02, 2002 4:00 pm
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Location: New York
Not that I think this is important enough to warrant addressing with code, but I imagine anyone in combat has some kind of tag on them describing them as such. You could therefore theoretically add a manual targeting command modifier like: "shoot combat halfling" or "shoot combat blue-eyed." It could even be used to specify other attributes like "shoot resting delf" or "shoot flying guard." In combination with an auto party feature like the one Edoras suggested, this would largely address the outstanding unrealistic elements of the sk targeting code.

But like I said, it seems way more trouble than it's worth. It's already close enough for government work.


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 Post subject: Re: Disguise, skirmish and city NPC adjectives
PostPosted: Wed Nov 14, 2012 9:33 am 
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Joined: Mon May 19, 2008 5:06 am
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Location: Seattle
SK Character: Theodoric
hey
you totally stole that line from my description


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