theORplayer wrote:
Just a point, and maybe I'm TOOOOOOTALLLY off base here but:
I think we should focus on attracting new players and keeping them. The who lists are the most important thing right now (and they're kinda low imho!!) and I don't see how spending energy in this direction is the best way to accomplish that.
Maybe we can table this and focus instead of things that would actively benefit the player who first? not that any of these are great/bad ideas just tossing it out there!
Generally, in every game, there are four ways to maintain players as well as attract new ones.
1. Interesting Features
2. Helpful Communities
3. Helpful Staff
4. Engaging Events
The idea discussed herein, falls well within no 1 and by itself might serve to attract a few players. Besides, there are other MUDs out there that have features such as multi-classing and alignment changes and such.
Another "feature" would be player housing as discussed in another thread. Regardless, discussing about a new feature that might be implemented, and that feature not being a simple alteration or improvement, is good. It is something that will cater to the (perceived or otherwise) need of some players that today have no way to be catered.
The other three categories are all dependent on players and imms, whereas #1 is purely dependent on coding. So, if any of us would want to make the MUD a better place, we all already know how we can help. And admittedly, the game has made strides in becoming friendlier in the past years.