Shiwan wrote:
Sprites at least had some relative strengths before.
I think that races/creatures that have a damage modifier (negative or positive) due to size were impacted the most from what I seen since the update. If enhanced damage is a multiplier effect like size modifiers, I'm not surprised by that result at all.
I'm not noticing it take any longer than before the update for a medium sized mercenary or barbarian to kill my elemental or kill creatures in PvE. I think this is an issue of multiple modifiers making it more negatively impact the smaller races.
Dubzilla wrote:
I wouldn't quite say he's nerfed all classes. From what I can tell from my warlock, magma is still a beast. The fact that enhanced damaged got nerfed just means that magma is even more beast, and should definitely be looked at, just to see if the immense damage it puts out equals the nerfdom of enhanced damage. Still annihilate most everything in three or so magmas.
Even after the update, magma spray is not as lethal as a well geared mercenary or barbarian. In PvE, roughly 75% or more of the creatures you will fight in the Dreamscape, Outlands, Iron Citadel, Wastelands, Grey Wastes and Frozen Wastes are immune magma spray. I would recommend that you make aliases to have your elemental rescue F1-F3 and M1-M3 and be ready to use healing rays a lot - you won't be doing any damage at all once you get done leveling.
As for PK, even after this update you are going to lose to any mercenary or barbarian worth their salt.