Lei_Kung wrote:
Gilgon wrote:
There already is a real tactical advantage to being in a tribunal over a cabal, and the change that allows tribunals to bring their troops outside of their own nation is a -massive- boost that tribunals (Or warlocks, for that matter), do not need.
So right now you think it is significantly more advantageous tactically to be in a tribunal then a cabal? I don't buy that for a second. I believe it is tactically comparible to be in a tribunal or cabal currently.
I think that it is advantageous tactically to be in a tribunal rather than a cabal, I don't think that it is a massive advantage, though. I think that allowing tribunals the ability to move their NPCs outside of their nation will make them far, far better than cabals. Not even -close-.
Lei_Kung wrote:
I agree that being able to move troops outside of their nations is a big buff, I'm just not convinced it is big enough to get over the "fine I'm out of this tribunal, I'll just join XYZ tribunal to get the exact same powers and stay in my cabal" mentality.
Who cares about that mentality? The issue here is whether or not that change would make tribunals far stronger than cabals. The answer is yes. It would allow warlocks permanent 3rd row with a master+ NPC in front of them, and essentially allow everyone to walk around with a buff tribunal NPC in front of them at no cost - since the vast majority of the mud, after this change, will be in a tribunal.
Lei_Kung wrote:
Gilgon wrote:
Stop making tactical claims unless you have logs to back them up.
What you want me to provide logs that prove cabals are equal to or better tactically then tribunals? Or do you want me to provide logs that show tactics that don't currently exist?
I want you to provide logs that prove cabals are better than tribunals, if you insist on making the claim. Or, since you clearly do not have a grasp on tactical considerations in this mud - ask any of the top players if they, as a tribunal member, could hold off an attack of 3+ players on their city solo. As my last character, I was able to hold off an attack of 6+ with only 2 others, because I was able to use outrageous tribunal powers to give me about 10 hasted NPCs to fight their 6 with while me and both of my allies were fully spelled up with tribunal spells.
Lei_Kung wrote:
I understand you understand the tactical side of SK, but you are missing the points of my posts. Unless, you are deciding to make certian attacks/arguments/comments, like the one above, because you don’t wish to argue the points directly.
Currently, cabals and tribunal are about equal in power. When you add to that the ability to move freely between tribunals but not cabals it becomes more important to stay in good standing to the cabal.
I couldn't care less whether or not oathbreaker flag was extended to both cabals and tribunals - personally, I am strongly against the existence of the flag at all, and it's really only anti-rp fools who love immortal influence on mortal organizations who could support an OOC coded restriction on a player roleplaying switching organizations.
Lei_Kung wrote:
Also, since one tribunal is very similar to the next tribunal but cabal differ greatly, that is a natural loyality builder for cabals. Hence, cabals would have a much greater drawing power for loyality then tribunals would.
Tribunals are not similar at all. No clue where you get this idea from. Honestly, I think it's way harder to come up with reasons to jump tribunals than it is for cabals. Every one of my last characters has had roleplay to join 3 different cabals, but barely any could join more than one tribunal. Who has a natural RP bond that drives them to defend more tha none nation, lol.
Lei_Kung wrote:
1) Equal drawing power when a player much choose one over the other.
a) tribunal jumping vs. oath breaker
b) uniquness of cabals vs. lacking uniquness of tribunals
c) tribunals don't have a significant enough draw to overcome a and b
It barely ever makes Ic sense to jump tribunals. If tribunal 'jumping' goes on, it is the fault of terrible leaders who have no restriction on membership.
Cabals are less unique in many ways than tribunals. I know many serious players who have had offers from the druids, harly, mc, and adepts on the -same- character. I know of many who have had offers from the hammer and fist on many characters. This mostly has to do with cabal leaders who have no standards whatsoever for their cabals, though.
Tribunals have a very significant draw - outrageously powerful abilities. If the change to their ability to bring NPCs outside of their home territory is made, though, tribunals will be ridiculously too strong.
Lei_Kung wrote:
2) Don't let dual members be overpowered.
a) independents should be tactically viable.
b) the draw shouldn't be so great players feel compelled to be dual members.
Dual membership isn't overpowered - read; the MC. If their tribunal powers were removed, they would be a top cabal. If their cabal powers were removed, they would be a top tribunal. They are the best example of dual membership, and they are not overpowered.
Independents are and always will be tactically viable. If you don't think so, you aren't tactically viable yourself.
The only way the draw would be so great that players feel compelled to be dual members is if Dulrik makes the -awful- decision of allowing tribunals to move their troops out of their home cities.
Multicabal/multitribunal wouldn't even be overpowered compared to that ridiculous idea. Having level 40 NPCs in front of you all the time ftw.