Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Wed Dec 04, 2024 11:00 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 45 posts ]  Go to page Previous  1, 2, 3, 4, 5

Should combat speed be reduced?
It would be help. 46%  46%  [ 18 ]
No, it's fine. 38%  38%  [ 15 ]
Who cares? 15%  15%  [ 6 ]
Total votes : 39
Author Message
 Post subject:
PostPosted: Thu Mar 23, 2006 6:57 am 
Offline
Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
FinneyOwnzU wrote:
While it does not relate specifically to slowing down combat speed, I feel that players should have to manually assist in PvP encounters. Not only would it eliminate a couple existing bugs, it would require more coordination and tactics in group vs. group combat, with the added benefit of reducing spam.

Of course, auto assist would continue to work against NPCs/creatures; it would simply be disabled against players.


I disagree whoever started the fight would win in most cases, and I always disagree with anything that says treat PC's different from NPC's in the code.

I'm all for slowing down combat, unless Finney gives everyone a personal lesson in Zmud scripting.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Mar 23, 2006 7:26 am 
Where I come from initiative does not equal a win.


Top
  
Reply with quote  
 Post subject:
PostPosted: Thu Mar 23, 2006 8:03 am 
Offline
Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
Arsilan wrote:
Where I come from initiative does not equal a win.


If everyone was required to manually attack that would really give the group with the initiative a big advantage. I didn't say it equals a win.

Also I see no problem with auto assist working with PC groups. If your friend is attacked you will automatically help, its that simple.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Mar 23, 2006 10:06 am 
No it doesn't, they all have to react the same way the people they are attacking have to react.

I'm not necessarily for this option but it's not going to give the *huge* advantage you're talking about.


Top
  
Reply with quote  
 Post subject:
PostPosted: Thu Mar 23, 2006 10:16 am 
Offline
Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
Psh. Lazy bastards. So you want pk to be condensed even more, do you? Well, I suppose in the end it'll come to:

You strike 3 times at xxx's chest and arms, doing a fair amount of damage.
YYY hits xxx's head twice, doing UNSPEAKABLE THINGS!

:/


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 45 posts ]  Go to page Previous  1, 2, 3, 4, 5

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 65 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group