Konge wrote:
You're acting like a spoiled little child - just because you seemingly put a lot of thought into this idea, and thought it was good, doesn't make it so.
Hey pal, (and all that would make this argument) if you got into a debate with someone and then had an IMM jump in to delete your replies constantly- some of which were explaining ideas or defending yourself, you would be pissed far before I was. Making critical posts in the middle of an argument against the losing party is the "path of least resistance", it is easy and not profound.
And no, you are wrong. Dulrik did not go into specifics. He only said a general statement about the death system needing to be preserved, and mentioned his experience in the 90's with reincarnation friendly Muds.
This idea would not have the effect of those lame muds from the 90's. It would have several prerequisites that would put it into a totally different ballpark. For instance, it would be similar to holding a leadership flag, the players would be subject to summon-charms (forced RP rather than just NPC charmies), and would add nothing but layers of depth, rather than the boring status quo of power levelers playing musical chairs over and over.
It is influenced by my sheer awe of the characters like Frollith, Delear, Destuvai (spelling?), Salak ect. Players that do nothing but add positive content to the game.
Also, I know the idea is DOA, my point however is that it is not dead due to intellectual examination.