Gremlin24 wrote:
However, when I rolled a centaur hellion, I couldn't even come from Ayamao, which IMHO is a serious problem. Yes, the guardians are more lightie directed and a dark aura centaur might have trouble there, but it is clearly not supposed to be an elf only area even if it is dominated by the elven element.
Let's be clear. You are not restricted from making a dark-aura centaur in Ayamao. You are restricted from making a Hellion in Ayamao. Ayamao is not a kingdom that is in the business of training Hellions.
Let me answer the next response right away. "But Hellions have been training in Ayamao for centuries!" Yes, because we didn't have any way to restrict them, it would have been pretty newbie-unfriendly to make it completely impossible to train their skills. That would cause us to lose players. But now we've taken care of that problem at the source.
Alignments are in the same boat. Some people don't like to be "straight-jacketed" by alignment. I say alignments are a social contract between you and the game. It's not like the alignment forced itself on you - you chose to be that alignment at the start. And that's one of the primary reasons that I am now having you pick alignment before anything else. This makes it clear that SK considers your alignment to be the most important part of your character concept. You don't choose to be a necromancer and then end up being diabolic. You choose to be diabolic and now are allowed to be a necromancer. It's a subtle distinction, but it reinforces our RP-focus.
Everyone wants to be a unique snowflake, but a world that is full of unique snowflakes is a bizarre, non-sensical place that has no theme or consistancy. For SK to be a world that is capable of telling good stories through roleplay, the theme must be reinforced by just these sorts of rules.