BucketHeadWendi wrote:
I rarely post anything, and I'm not around consistently anymore so of course I hesitated to respond to this but honestly I feel it's kind of important.
Like someone earlier pointed out, it used to be a common thing to take 200 hours to GM. It wasn't until the introduction of places like the chancel that people started making it to GM in one or two days. That's very important really, I think the basic facts are that it was a mistake on the part of the staff and they wanted to take it back down a notch or two.
And frankly, I for one agree. We don't need more GMs faster. hate seeing that. I hear many of you say that no one wants be low level, it sucks not to be included, etc. Then take a look at what you're suggesting. It only perpetuates this problem. The easier it is to become GM, the more GMs run around, the more GM activities take place and sooner or later you literally will not be able to do anything without becoming grand master first.
While I disagree, I'll be civil since you at least attempted to stay within the confines of the thread. Thank you for that.
Everything starts at Master+ right now, and that's the way of things. Since SK is a RP/PK mud, you do need to be at a certain power level one way or another before you can influence the game in any way, shape, or form.
Warriors lose any properly enchanted gear before GM, and anything even normally decent before master.
Trying to land spells as a caster 40 -> 50 is an absolute nightmare, even if they don't have a fully enchanted kit.
As far as it taking 200 hours to level back in the day, that isn't really the case because back in the day leveling was a fairly simple procedure. You didn't have to go out to the ToM to level. You went in a two man group to the wastelands, which was just a hop skip and a jump from Teron. Also, once you got in the mindset to level, and found a place that matched your style/skillset and level, you could stay there for around 8 levels if you really wanted to. Now you're looking at about 3, before you start leveling slower and slower, and before anyone says the initial negative isn't that bad, they stack with your increasing level as well.
Just to throw out random numbers, but say the first is -10% and the second is -25%. That's going to be on top of the fact that you're now 3 levels higher than the NPCs you were fighting to begin with, this does so much to slow down leveling that nerfing of leveling methods is NOT needed. They did too much to slow down leveling in the first place, hence the initial tweaks to the familiarity system.
The key point of your post that I can disagree with 100% is that it'd cause more activities to be GM only, it wouldn't, because it's impossible to have more than 100% in this case. Everything is already GM only, or at least Master+ depending on class.
I'd also like to thank Finney for doing exactly as the thread initially asked
That should be the general format of anyone elses response. Why you think leveling should stay the same, or be made easier.