tryagainsk2 wrote:
Uh, no. Here's how you balance CRS:
Remove the spawning guards, and instead, have guards already in the headquarter's that repop like normal guards. Secondly, remove the three-room rush to a guardian tactic by having those guards stationed before the guardian.
I can think of one cabal that would be able to completely ignore this, and another that would be able to also bypass them easily without much difficulty.
tryagainsk2 wrote:
Thirdly, remove the gas breath. Just have it be a big, barbarian tank.
If you did this, Cabal defense would be harder than city defense, having only one NPC which you can't control and does single-target damage similar to one PC. He could just be tanked while you killed all the PCs.
tryagainsk2 wrote:
Next, make CRS remove the top two cabal spells, not all of them and give a morale bonus to the winning side that lasts as long as they have the relic. (Morale being +50 hps, +50 mana, +25 moves to each cabal member).
The losing faction is already penalized by loss of spells/skills. Why would making the gap even bigger solve problems?
tryagainsk2 wrote:
If 3 or fewer opposing cabal members are online at the start of the raid, increase the guardian's power by giving it gas breath, petrification, and chaos.
Interesting idea: But all it does is change the numbers. Instead of 5-6 people trying to raid against 1 or 2 (I'm pulling these numbers out of thin air currently) you'd just end up with 8 people raiding the HQ as soon as 3 defenders logged on. A flat number of defenders that impacts a huge change like this would only cause confusion.
tryagainsk2 wrote:
Last, but not least, at the end of 30 IRL days without a raid attempt to reclaim the relic by the cabal, the relic returns to the cabal and their cabal coffers go to 0, all of it going to the relic holder and an auto-truce is implemented.
That would completely destroy the necessity for RP, and makes no sense.
tryagainsk2 wrote:
All of this can be done in a day's worth of time, Dulrik, and will promote PK arena.
All of the changes you've mentioned would definitely not be able to be coded, debugged, and balanced in anywhere close to a day's work, not to mention that many of them would induce severe balance issues. It's nice that you've thought of your own ideas for fixing CRS, but they are far from perfect.
I personally really value secrecy in cabals: It was one of the coolest things I thought about the game when I started playing. When CRS was implemented, I was sad when I couldn't walk into Castle Morea anymore, and that many organizations were forced out into the open via unmoveable hideouts (Harlequins and Adepts). Without CRS, it would be harder for wars and such to achieve real "ends," but it would also allow for more secrecy and RP to play out. It's a two-edged sword, and although I don't completely hate CRS, I wish it hadn't happened.