Well, clearly this thread has lasted 5 pages because of course, Hellions should lose every dishonorable spell and everything else that is dishonorable. And be played as a totally fixed character.
Like the ability to cause wounds! Shouldn't they be strong enough to do it without that? Where's the honor there?
Isn't it unfair to weaken or poison your sword to strike an opponent? Seriously, a hellion should be honorable and fight their opponent at full strength. How's that honorable?
It's so unfair they can blind an opponent with a spell because they should be strong enough to kill a foe that can see. How's that honorable?
How come hellions can cleave from second row? Shouldn't the be strong enough to fight honorably, up front, and take hits from everyone else? Such a dishonorable thing.
And don't even get me started on dominate. They don't need any help because with their honor, they can own everyone.
And obviously rift should be gone. Paladins don't get rift, and warlocks don't. Why should they? So unfair.
Oh, wait, what about necromancers! Let's get on the necromancer thread now too!
Necromancers can raise 20 wraiths, I mean, the fact that everyone wants to kill them and a holy word can kill them instantly is not justification for immense protection?
And diabolic auras? I mean, they have to total psychopaths that kill everyone, no intricate rp allowed. But of course, they're not allowed to kill too many players because the players should always be safe and cosy in their homes. No one to PK them.
Or else RP is lost because the necros are all pk crazy.
Necromancers just have to lose too. Because good should always triumph over evil. Of course.
And of course, evil has to make sense, because murdering people is totally logical, duh.
We're so cool.
Last edited by Ezeant on Tue Aug 12, 2008 1:51 pm, edited 2 times in total.
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