No clue why my post is formatted in a [REDACTED] manner (other than being directly related to my lack of knowledge on how to format posts correctly) - if a moderator knows of a quick fix I would appeal to them to either teach me how or to do it themselves if willing, thanks.
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1) Dual trib/cabal
I think that allowing players to join multiple cabals and multiple tribunals would be good for the mud, but I think there is so much foolish opposition to this issue that talking about it is stupid. Newbs will always believe that dualing cabals/tribunals would make someone OP even when it wouldn't.
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2) Revamp of weapons (yes, it needs ANOTHER fine tweak)
I believe that weapons should be sent back to the old system, but whatevs. It won't happen. As soon as I return to SK I will remake the weapon comparison list.
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3) Important class balance changes (warlox, bard, necro, barb)
I think the solution to a great deal of the balance problems in this mud is the removal of offensive scrolls, staves, and wands. Most people disagree because it goes against the history of the game and they dislike the idea of changing something so built into the mud, but eh - these things just benefit veterans so much that it's absurd.
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4) Balances changes with art/saves (art needs to be more effective)
I disagree. I don't see a problem here.
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5) An actual economy/trade system!
Worthless until immortals start caring about bug abuse. Money is still a joke to get in this mud as long as shopkeepers can be stunned by your NPCs and not remember being stunned by you..such an absurd bug that has been let pass for ages by our imm staff.
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6) A war system for tribunals that lets land/territory be exchanged
What I would rank as priority #2 - the best thing about SK is how players can really change the mud, this would enhance that.
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7) Removal of bounty hunters.
Priority #1, along with allowing Banish to work on all players regardless of crimes committed. This pk and rp of this mud would both be greatly improved with this change.
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8 Addition of a gray-elven race of mixed blood, there isn't dark nor light.
9) Addition of orcs as a playable race.
11) Add another section to the outerplanes, ones that maybe don't start at the spire.
12) Decreased spirit disorientation time.
I think all of these changes serve little purpose. Additions to the outer planes are unnecessary imo. New races aren't called for when so many races are unplayed due to their [REDACTED] stats/attributes that could be easily fixed. SD should be made a harsher punishment, not made weaker.
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10) Addition of more portal stones around the realms that connect various places.
20) Remove shovels. Seriously.
13) Remove hp/me/move limitations from being trained.
14) Reduce the amount of adamantite/mithril/energy in the game
19) Reduce MV cost to move anywhere by 25%. Seriously, this kind of crap makes the game snoozeville, especially lower levels.
I don't think any of these affect game balance at all, and I don't have too strong of an opinion either way on any of them.
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15) Reduce overall quality of weapons.
16) Increase spell damage across the board by 10-15% (there is good reason for this)
18 Increase HPs across the board for everything by 20% (makes battles last longer, reduces the amount of 1 shotting, this goes with increasing spell damage).
I think that increasing HPs would unfairly benefit casters. A better change would merely be to weaken backstab so that it can't 1hit hybrids anymore. I don't think that warriors are better than casters in the mud currently, so these changes are not called for.
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17) Give warlocks a 5th elemental, the auripigment elemental, which is a combination of various affects of the 4 elementals at GM (ie resist to lightning, fire, cold, and energy hide, bashes, no di/dh, but doesn't reach/trip, has berserk and is size giant) to increase tactics.
I don't think a super elemental is a good idea, but giving warlocks about 5 more elementals with varying strength/weaknesses would be a cool idea to increase tactical use of them and make warlocks are bit better after a possible removal of offensive wands/staves.