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Let us say an apprentice status, human paladin is walking around Teron in search of something or other. For argument sake we will say he has some fairly decent equipment due to his mentor's generosity and he happens to run into a deep-elf necromancer within the inn. We will also say the necromancer is at least expert status. That is not a very large gap, but significant nonetheless. If both of these characters were to engage in combat and the paladin started tossing bolts of glory at him, causing a good amount of damage with each one, the necromancer would probably cast a fear spell upon him. With a save to throw ratio change, the fear spell would have a much better chance of landing. I am not saying that the fear spell would land the very first time. I am just saying it would have a better chance overall.
For one, the difference between apprentice and expert is HUGE.
More importantly though, if an expert necromancer is taking considerable amounts of damage from BoG from an apprentice level paladin and feels that his only recourse is fear, then he needs to delete immediately.
Why?
Because paladins don't even get BoG until expert. They don't even get spear of faith until journeyman.
Your honor, I move to strike the witnesses testimony on the basis of not-having-a-clue syndrome. I'm not even going to bother with the ridiculously small impact of the 'bless' spell, because arguing with someone who is clueless is just a waste of time.
In closing, paladins are not meant to flee from evil, ever. To have it even be a possibility for a paladin to be forced to flee in combat, even if the possibility is extremely small, is ridiculous and destroys the very foundation of what a paladin is. If you disagree then you are wrong.