Shattered Kingdoms

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PostPosted: Sat Jan 09, 2010 6:09 pm 
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lol, an undead is not similar to resurrection at all. I have played a necro and a Druid. This is ridiculous.

You can't control a person you just resurrected to make them do the evil, diabolic deeds of your evil, diabolic plan.


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PostPosted: Sat Jan 09, 2010 7:58 pm 
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ladyjennbo wrote:
You can't control a person you just resurrected to make them do the evil, diabolic deeds of your evil, diabolic plan.


It's almost like they have a will of their own... like they're actually a real live person, instead of reanimated dead tissue being controlled by force of will and negative magics.

Although it's true, when I played a priest, resurrection always left a little scorched spot where nothing healthy could grow like the Cursed Woods and Shadowood (probably the best argument against a nature cult accepting necromancers, by the way) -- so clearly they're exactly the same thing. :roll:


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PostPosted: Sat Jan 09, 2010 8:31 pm 
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Hmm, I didn't see it like that (dead reformulated tissue). That makes sense because with raise dead it doesn't matter if you kill sprite priests/mages or kill dwarf barbarians and raise, they're both going to make warriors of a type based on level of corpse.

GM Sprite Sorceror or GM Dwarf Barbarian both = Wraith.

I was picturing the actual body of the dead person coming up out of the grave, still recognizable as what they were like when alive.

This is how raise dead should work in SK. Only barbarians killed should be barbarians raised. No more of this killing 20 priests and raising them into barbarians.


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PostPosted: Sat Jan 09, 2010 8:36 pm 
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I actually agree with this. Only corpses that had the musculature and strength to be warriors in life should be warriors in undeath; everyone else should be raised as a regular zombie or skeleton with normal strength and skills. Raised priests and mages won't have any of their magic skills because they're dead and their brains don't work; they shouldn't suddenly derive super strength by virtue of being undead.

The counterargument is that they become whatever they are through the warping of the natural order of things by necromancers; in that case, however, the level of the undead should depend only on the level of the necromancer, not the level of the corpse.


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PostPosted: Mon Jan 11, 2010 10:52 am 
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Alright if your allowing necromancers into the Druid, then the Fist should be able to induct Barbarians. Plain and simple. If your going to let such imbalance be in the Druid, then why not the Fist too?


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PostPosted: Mon Jan 11, 2010 11:11 am 
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I don't post often in the forums but here I am.. Where any of you in the druids when the leaders just up and vanished leaving behind a bunch of people who knew NOTHING of the ic traditions and background of the cabal? Its happend twice I hear you all complaining about how were losing traditions and what not with the druids, But we have already had it happen twice, And both times had to go through VERY bad RPs that seemed very OOC at the times. I didn't hear an uprise from the player base then when the traditions and RP behind the druids was almost if not completely lost to the members of the cabal at the time.. They had to wing it and have a TON of Imm support to get even a fraction of the old lore back. Maybe its time for a change Nothing stays permanent forever folks sorry if that disappoints you.


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PostPosted: Mon Jan 11, 2010 11:19 am 
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I'm sure every Cabal/Tribunal has gone through that at one time or another. The Fist did just that no more than 4 months ago when all the leaders deleted one right after the other. The only thing Krewt had to work with was the notice board in the Monestary. The point is, the Druids are clearly about balance and nature as shown by their skillset. Changing the helpfile does little to change that if tey still have the same spells/skills. If you want to inlude necros and paladins, then with the helpfiles, change the spells/skills to coincide with that helpfile change. Otherwise your just making that group OP'd and going to make the realm that much more unbalanced.

On a side note, note more that 8 months ago I tried my damndest to get a griffon scout in the Druid. He was all about nature, seeking the head follower of Nashira, argued that he was born naturally not made in some lab and got a resounding NO from the Druid, Nashira religion an pretty much every IMM said it would never happen, because it is common knowledge that Griffon are unnatural. But Necros arent? That makes no sense besides mybe someone QQing cuz they got told no and was prolly a friend of one or more of the IMMS.


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PostPosted: Mon Jan 11, 2010 11:25 am 
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I didn't say you shouldn't change the skillset or anything like that, I was making a point about everyone complaining about loseing more of the games lore and leet traditions... Wich have already been lost several times for several cabals it seems. Cause OMG the druids are the only cabal that have traditions and lore behind them.


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PostPosted: Mon Jan 11, 2010 11:26 am 
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zinfalas wrote:
Cause OMG the druids are the only cabal that have traditions and lore behind them.


Cause OMG people have been completely shut out of making new traditions, rather recently, in other cabals. Ones far less dramatic than this one.


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PostPosted: Mon Jan 11, 2010 11:57 am 
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Ok lets give the Druid necromancers. Lets give the Fist barbarians. Lets buff all the cabals cuz they are just too weak. make everyone GODS wih all he powers. Lets give Tribunals spell/skillsets also. And while were at it let the Crucible allow lighties and the Hammer and Fist allow darkies. It sound so cool. lets do this NOW!!


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