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Should Charm Person be changed so that it can only work on NPC's?
Yes 38%  38%  [ 14 ]
No 57%  57%  [ 21 ]
I don't care (Wert Option) 5%  5%  [ 2 ]
Total votes : 37
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 Post subject: Re: Charm Person
PostPosted: Sun Sep 25, 2011 8:37 am 
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Joined: Fri Apr 29, 2011 4:48 am
Posts: 341
LionHeart wrote:
Code wise what is the difference between the Sorceror spell (charm person) and the hellion spell (domination)? They have the same save? Can't domination be used against PCs too?

Help file says domination is weaker than charm person, and the PC has to be significantly weaker or something like that. Not sure if the save is the same.


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 Post subject: Re: Charm Person
PostPosted: Sun Sep 25, 2011 9:03 am 
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Joined: Thu Apr 14, 2011 4:51 am
Posts: 442
Max level you can dominate is around Master. With Charm you can have GM charmies.


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 Post subject: Re: Charm Person
PostPosted: Sun Sep 25, 2011 9:45 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Also, remove that bs removal of the charm person and domination spells when moving over a flying vector. I do not know why this was ever changed. This attacked a symptom of the problem, not the problem itself. Most nobody ever charms someone to RP with them, but to find a new and more inventive way to kill their victim.

If you get charmed there is a 99% chance that you are going to die within the next 5 minutes. Dropping people over cities was just one such way that sorcerers accomplished this feat. It makes absolutely no sense to say, "well I don't think they should be able to kill you this way."


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 Post subject: Re: Charm Person
PostPosted: Sun Sep 25, 2011 10:08 am 
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Joined: Thu Jan 15, 2004 1:21 am
Posts: 688
SK Character: Delear - Maridosen
In reply to j3r3myp1pp3n.

Judging from your response, I doubt that you will be able to see it but in any case...I'll give you another example on how/why charm is incompatible with RP.
Delear upon reaching half his life span and in his mad mind, considered killing and animating someone as an undead, the absolute honor one can receive. Under this insane logic, Delear has done this to all those who really liked.Those who interacted with Delear and especially necromancers know this, since animating an enemy was deeply frowned upon and in some cases ended in killing the necromancer for it.

jerinx wrote:
-Every ordered command, room moved, and every tick on top of it has an extremely high chance for a PC to "break" the charm person.

Absolutely makes sense and I agree that charm should of worked like this since the beginning of things, yet it's still a band-aid.

-None should be put into the position to to ridicule and degrade his character's RP by a spell.
-Code wise, it's almost funny how many code updates(and bad ones) it took to make the most useful spell in the game into an IWIN/DestroyRP spell, when there is such a clean and solid solution as removing it from PCs.

EDIT: If anyone enjoys RPing a submissive character, should go create one but charm doesn't require you to be submissive, it simply takes away your mind and body.


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 Post subject: Re: Charm Person
PostPosted: Sun Sep 25, 2011 10:11 am 
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Joined: Sun Oct 11, 2009 10:41 pm
Posts: 376
Location: Chaos
SK Character: Marfik
jerinx wrote:
"Charm Person" roleplay only exists as much as the charmer wants to roleplay with you.


No, I understand. I just feel that with the current restrictions on the spell, there is nothing too harmful about that. People aren't allowed to keep you charmed for long periods time and the charmer is expected to rp as much, if not more, than the charmer now. I remember we handed out a punishment for this not too long ago and then the complaint was that the restrictions were too harsh.

I'm just looking at it like this; everytime I get charmed I wonder what is going to happen. I have even successfully escaped charm more than once. There is an element of surprise. If I get backstabbed, voodoo'd or zerg'd down I know what is going to happen 99% of the time and it's over before you can type spit.

I just can't agree that people don't rp charm, since my own experiences tell me otherwise. It sucks that so many people have had bad experiences with it though. I understand that also. I can only hope the spell is not removed for those of us who enjoy it's use, and that changes are made to accommodate those who don't.

until then: http://www.youtube.com/watch?v=_z-hEyVQDRA


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 Post subject: Re: Charm Person
PostPosted: Sun Sep 25, 2011 10:41 am 
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Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
I voted no, but it could still probably use some tweaking. And I'm pretty positive I've only ever been on the losing end of charming. Besides tweaking the save at the beginning, every few ticks or so, another possible save should come up, giving a chance to break the spell. That way, even with a successful charm, it has a chance of not being an 'I win'. (But keep it the same for NPC's)


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 Post subject: Re: Charm Person
PostPosted: Sun Sep 25, 2011 10:42 am 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I agree with everything Marfik has said in this thread.

I would adjust the save on charm person so that a high level character wearing 15+ willpower is essentially immune to the spell. Anyone who has much experience with the spell or who has done testing with it will know that the save is broken, at least when one considers how powerful the spell is when it lands. Against anyone who has put effort into getting willpower and who has attained master+ status, charm person just shouldn't be viable.

I agree with Marfik that charm person provides a whole range of RP opportunities that would not exist otherwise. I can easily dig up a bunch of logs supporting this claim, but these two examples from my past sorcs will suffice for now, I think:
http://sk.[REDACTED].com/show_log.php?fe ... ml_parse=0" target="_BLANK
http://sk.[REDACTED].com/show_log.php?fe ... ml_parse=0" target="_BLANK

I also do not understand the "it takes away my ability to choose my destiny" argument. How are you choosing your own destiny if you're getting dropped by backstab/voodoo etc? Spending a few minutes RPing your character as a bit confused and helpless isn't the worst thing in the world. I think a lot of players would benefit from it, actually. The feeblemind spell also makes you RP an idiot. Does that take away your ability to choose your character's destiny? I'm just having trouble pinning down exactly what the complaint is. The problem with charm person is that it is too powerful, not that it forces you to RP a certain way or takes away your ability to RP or w/e.

However, if it is between leaving the spell as it is or changing it so it can't be used against PC's, I would take the latter.


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 Post subject: Re: Charm Person
PostPosted: Sun Sep 25, 2011 10:49 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
A journeyman level spell should not be more powerful than a mentor level spell.

Something is askew.


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 Post subject: Re: Charm Person
PostPosted: Sun Sep 25, 2011 11:44 am 
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Joined: Thu Jan 15, 2004 1:21 am
Posts: 688
SK Character: Delear - Maridosen
I understand how people fail to see that there is no RP behind charm. It's mostly because they have no roleplaying experiences other than SK and thus nothing to compare them to. I get that.

Code-Wise
If for some unknown reason this spell is to keep affecting PCs, there should be a save for every single order given by the caster and every single action the victim is denied to(with maybe a small lag).

PS. My SK experience ended at Friday January 26, 2007 and the sole reason I keep posting once in a while, is to give something back for those experiences by improving the RP part of SK. I literally don't give a damn about PK, I've always found it to be extremely boring and necessary only as a tool to further the RP. That been said, there are no ulterior motives by my part.


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 Post subject: Re: Charm Person
PostPosted: Sun Sep 25, 2011 2:53 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Your necro in my MC was post-2007.

Your position that RP is impossible when charm person is involved is somewhat baffling. Since you're the only person who holds the position, though, I won't bother arguing with you. I will admit that my only experience with RP comes from SK. It's the only game of its kind I've played.


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