Terrus wrote:
I'm all for that but I don't get your consistency. People join tribunals for 1) Guard NPCs 2) Lighten load and 3) prayer. If you aren't for NPCs holding spells on people then make it so they can't all in one update at least. I can still have NPCs hold prayer, infravision, shield, invis, fly, airy water, armor, sanc, and probably even more I can't even think of right now. It doesn't make sense some tribs can still do lighten load and others cannot if this is your overall goal. Get rid of mages, priests, hellions, and any other class that can hold spells on someone else and you'll achieve your goal, but that is gonna take a lot of work.
Edit: I know this your game and I love it, else I wouldn't have played for 12 years but you need to know some people build their characters around certain things and when you go and uproot those things it tends to not only ruin that persons character but put them in a position to either reroll or quit.
No, I don't get
your consistency. In this post you appear to be criticizing me for making a single spell slightly harder to acquire. But then you recommend that I should immediately remove all casters from being law NPCs. And this is going to do a better job of not ruining a character?
For the record, the lighten load change was not about wimping tribunals - it was about giving the spell to a group that deserved to have it in their repetoir. However, when people complained about it, I did remind you that
I am on record as moving the game away from NPCs holding spells for you.
That means I said it before. I said it again now. I will probably say it again in the future. Why do I keep saying this? So that it won't come as a surprise to you as it happens. So that you will not decide to make new characters expecting these abilities to always be available. It means that if I have a reason to make a change, protecting a tribunal "spell" isn't going to factor into the decision.
In the end, we appear to have completely opposite strategies in mind. You are advocating a swift destructive change that really would ruin characters but they would all quit and the wound would be cauterized quickly. I prefer to make changes slowly, and even if some characters get slightly worse over time, they continue to be playable in their lifespan.
But hey, it's not like I'm trying to kill tribunals. That's the other reason I won't just instantly take away all their "spells". Because there has to be something that comes in to replace it. And whatever that is obviously isn't ready yet.