Shattered Kingdoms

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Remove scripts from gear?
All scripts should be removed gear 22%  22%  [ 7 ]
All scripts, not including Sacred, removed from gear 9%  9%  [ 3 ]
WTH? No, we need more scripts! 25%  25%  [ 8 ]
Just fine 22%  22%  [ 7 ]
Wert 22%  22%  [ 7 ]
Total votes : 32
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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Sat Aug 18, 2012 12:56 pm 
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Mortal

Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
I can't even remember the last time I've seen the marfik or dabi sacred armor..


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Sat Aug 18, 2012 1:18 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Kin wrote:
I can't even remember the last time I've seen the marfik or dabi sacred armor..


What is funny is that the Marfik sacred armor is hella easy to get to unless it has been moved since Acirin had it a couple, or three, years ago.


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Sat Aug 18, 2012 11:55 pm 
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Joined: Thu Dec 22, 2005 7:27 am
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Location: Hiding
I've already attempted to report the trio and the speckled marble to Dulrik, both items should be promptly wimped soon.


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Sat Aug 18, 2012 11:57 pm 
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Joined: Thu Dec 22, 2005 7:27 am
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WickedWitch wrote:
They are intending to nerf the IC/Nightmare/etc stuff. (The halberd in particular, currently on the level of completely losing RE, which is understandable, but also lowering the level of MI and then still requiring the whole suit from what I hear.) Which is why I voted for just get rid of it all. Why have scripted eq at all, if you're going to nerf the HARDEST items to get in the game?

I'm not going to go gank GGI (a trip that can easily lead to your group of 5+ pcs completely losing all their eq) for a SUIT that gives like level 20 MI. Sorry. I'll just save myself the hassle and deal with normal eq that can actually be enchanted and whatever abilities my class has.


When Jhorleb, Sypher, Demon, Jadow and myself went to GGI, we sat there and uber enchanted his gear.

Because we win.


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Sun Aug 19, 2012 10:24 pm 
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Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
Teh_Peso wrote:
I've already attempted to report the trio and the speckled marble to Dulrik, both items should be promptly wimped soon.


We already know that these items are really good, by the way. Feel free to keep reporting more items, though.

Except stop using PMs because they suck. Use e-mail.


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Sun Aug 19, 2012 10:55 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
And when emailing, email Aludra and Sargas in addition to me. I'm just going to forward it anyway.


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Sun Aug 19, 2012 11:03 pm 
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Joined: Thu Dec 22, 2005 7:27 am
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Broken and really good are two different things.


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Mon Aug 20, 2012 5:06 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Funny that you should bring this up :P.


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Mon Aug 20, 2012 7:42 am 
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Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
Teh_Peso wrote:
Broken and really good are two different things.


Actually, something can be really good and broken at the same time! I would know, I played Marvel VS Capcom 3.

There's a bunch of broken stuff in the game that will be addressed.


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Mon Aug 20, 2012 12:26 pm 
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Joined: Wed Mar 25, 2009 10:11 am
Posts: 941
Sargas wrote:
There's a bunch of broken stuff in the game that will be addressed.


Do you prefer to address broken things by changing it or removing it, if either option were viable in a situation?


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